Adventure Creator original thread

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Re: A tool to help write "Virtual Date" games

Postby ILSWriter » Fri, 11Jul08 14:46

Thanks tlaero for your prompt response.

2) Character feelings. You say nice things to someone and they get happy. You say mean things and they get angry. They'll only open the door if their "happy" amount is enough greater than their "angry" amount.


This is close to what interests me. In addition, the details of how you add and subtract from the 'amounts'. How do you maintain the 'amounts', etc , etc.? How do you pass the 'amounts' from one page to the next.

I have only done this once. In my Truth or Dare story I needed to keep track of the clothing each of my four characters had on. I used cookies. It worked but I'm hoping there is a better way.
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Re: A tool to help write "Virtual Date" games

Postby ctunnel » Fri, 11Jul08 15:32

Every time there's an update, I get one step closer to doing a game of my own. Unfortunately, the sheer amount of drawing I'd have to do keeps me from going much further that plotting out the first couple of scenes
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 11Jul10 06:32

I've uploaded a new version of AdventureCreator with a 3rd tutorial. Again the tool itself didn't change. This just adds Tutorial 3.
https://rapidshare.com/files/1140600540 ... reator.zip

Tutorial 3 shows you how to do variables and change gameplay based on them. The learning curve is going up with this, but don't get discouraged. This isn't simple stuff, and I'm happy to help anyone here understand it. If anything doesn't make sense, ask. If you want to do something more complex and can't figure out how, ask. This is the basics of programming you're doing, and few people in the world can program. So don't feel "stupid" or "dumb" if it doesn't make sense right away. It was hard for all of us at first.

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Re: A tool to help write "Virtual Date" games

Postby ILSWriter » Tue, 11Jul19 15:41

I know I have read it but I can't find it now. What do you do to remove the reader's ability to go back in a game?
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Re: A tool to help write "Virtual Date" games

Postby ttant » Tue, 11Jul19 21:40

I never use tlaero tools, but i know how to do it :
In christine1.1 game, i remove the contents of few functions in the _function.js files :

function undoBack() {
window.history.forward();
}
become :
function undoBack() { }

Same thing for :
* disallowNav()
* blockContextMenu();
* blockKeyPresses();

In your case, i think the first modification is enough.
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Thu, 11Jul21 05:41

ILSWriter wrote:I know I have read it but I can't find it now. What do you do to remove the reader's ability to go back in a game?


I'll probably cover that in Tutorial 4. <smiles>

Look in _games.js and find the line:
var gameAllowNav = 1;

Make it look like this instead:
var gameAllowNav = 0;

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Re: A tool to help write "Virtual Date" games

Postby ILSWriter » Thu, 11Jul21 09:44

Look in _games.js and find the line:
var gameAllowNav = 1;

Make it look like this instead:
var gameAllowNav = 0;


It works. Thanks much, Tlaero.
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Re: A tool to help write "Virtual Date" games

Postby Hey Chief » Fri, 11Jul22 03:57

Does anyone know where I can find a manual for gimp 2.0?
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Re: A tool to help write "Virtual Date" games

Postby Squeeky » Fri, 11Jul22 06:36

Hey Chief wrote:Does anyone know where I can find a manual for gimp 2.0?
Hey Chief?

I used the Search phrase in Google with the quotes:
"manual gimp 2.0"
http://www.arquba.com/manuales-espanol/manual-gimp-2-0/
The site is in Spanish and so it appears is the manual.

I do see some entries for gimp 2.6. Don't want on of those and consider those instructions and readjust backwards?
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Re: A tool to help write "Virtual Date" games

Postby Greebo » Fri, 11Jul22 09:22

On the whole, as a major open source project, the GIMP has pretty good documentation, including their online help. See http://www.gimp.org/docs/
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Re: A tool to help write "Virtual Date" games

Postby Hey Chief » Fri, 11Jul22 21:54

Thanks all. I had found the on in Spanish but that was all i found did not know about
gimp.org

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Re: A tool to help write "Virtual Date" games

Postby ILSWriter » Fri, 11Aug05 22:42

Hi tlaero,

I thought I would jump in here and make a comment before Green finds me and kicks me out. I am using your AdventureCreator and becoming more and more amazed. I have found your animation help. Beautiful. In fact I have used it several times in my new story. Probably too much but we will see.

I am trying something different here. I have opened the story to the public while I am still writing it. But it's not working. I was hoping to get suggestions for improvements such as decision points, new paths, etc. I have had 1250 readers of the story since I posted it and only one useful comment and that was from a very nice guy who was such a big help on my last story. I would like to achnowledge his name but I'm afraid Green will jerk him around.

Have you anymore goodies in your program like the animation that I don't know about?
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Re: A tool to help write "Virtual Date" games

Postby Rikwar » Sat, 11Aug06 00:25

ILSWriter wrote:Hi tlaero,

I thought I would jump in here and make a comment before Green finds me and kicks me out. I am using your AdventureCreator and becoming more and more amazed. I have found your animation help. Beautiful. In fact I have used it several times in my new story. Probably too much but we will see.

I am trying something different here. I have opened the story to the public while I am still writing it. But it's not working. I was hoping to get suggestions for improvements such as decision points, new paths, etc. I have had 1250 readers of the story since I posted it and only one useful comment and that was from a very nice guy who was such a big help on my last story. I would like to achnowledge his name but I'm afraid Green will jerk him around.

Have you anymore goodies in your program like the animation that I don't know about?

ILSWriter aren't you getting a little paranoid about Graen :??:
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Re: A tool to help write "Virtual Date" games

Postby Graen » Sat, 11Aug06 03:01

Rikwar wrote:ILSWriter aren't you getting a little paranoid about Graen :??:
I would suggest ending this line of discussion so as to not derail Tlaero's thread. [img]images/icones/icon11.gif[/img] That said, it's not me ILSWriter has to worry about.
Image LoPteam.blogspot.com
Image graenwerks.blogspot.com
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sat, 11Aug06 18:33

Hey ILSWriter. Are you talking about the nuns one? Did you get the feedback I sent you on it?

AdventureCreator has the ability to do sounds too, but a longstanding bug in Firefox renders them pretty non-functional. You can play a sound but can't repeat it. This is one of the reasons we tend not to do sounds in our games.

Beyond that, there's save and restore and the ability to show the score at the bottom of the screen. Then there's a fair amount of programming stuff. If you're interested in learning how to do any of that, I'd be happy to show you.

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