Adventure Creator original thread

Tips, techniques and tutorials about creation tools.

Re: A tool to help write "Virtual Date" games

Postby Sylakone » Sun, 11Apr03 14:16

Lol Each to their own I started with Daz and moved to Poser. I found the lighting effects and so on a lot easier with Poser. It is more powerful than DAZ but does have a bigger learning curve. For a beginner, Daz is a lot easier to use.
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Re: A tool to help write "Virtual Date" games

Postby smokindavis » Fri, 11Apr08 22:38

Thanks for the advice. I'll check them out.
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 11Jun19 01:56

I've uploaded a new version of AdventureCreator (2.2).

https://rapidshare.com/files/1467233358 ... reator.zip

I wrote this version to support changes needed for the Keeley game Phreaky and I are working on. It supports images that scale with screen resolution and a better scoring system. Beware that the files created with 2.2 won't work in AdventureCreator 2.1. You can use one or the other, but can't really mix them. 2.2 will convert 2.1 files to the new format when you open and save them. For this reason, I've kept 2.1 available. Use at your own risk.

I also wrote a simple tutorial with a backing Word dock. I hope that helps very new users get going with it. I may add other tutorials in the future.

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Re: A tool to help write "Virtual Date" games

Postby LRM » Sun, 11Jun19 06:26

tlaero wrote:Edited

I saw you found a new make up artist, did you recently buy a new dress too?
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 11Jun19 19:52

This board allows for bigger avatar images, and lets you upload them directly, so I dressed up the avatar for the update. (-:

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Re: A tool to help write "Virtual Date" games

Postby Squeeky » Sun, 11Jun19 23:40

tlaero wrote:This board allows for bigger avatar images, and lets you upload them directly, so I dressed up the avatar for the update. (-:

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So the pretty lady decide to make her "debut"?
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Mon, 11Jun20 07:22

It's actually the same avatar as before, just with a bigger picture and a different outfit.

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Re: A tool to help write "Virtual Date" games

Postby fleet » Tue, 11Jun21 19:24

I'm going to try the new tool, as soon as I finish some other stuff. The instructions look simple enough even for me.

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sat, 11Jun25 03:57

I've uploaded a new version with a new Tutorial. AdventureCreator itself didn't change, but there's now a Tutorial 2 that builds upon Tutorial 1. The second tutorial shows you how to have the player choose what to say and goes into depth on how to set up your images if they're not the same size as those in the tutorial. Let me know if these things are helpful or if people need them changed in some way.

https://rapidshare.com/files/2327134215 ... reator.zip

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Re: A tool to help write "Virtual Date" games

Postby fleet » Sun, 11Jun26 18:39

I successfully completed tutorial number 1 on the fourth try. I'm not sure what I did wrong on the first three tries; I probably missed a step. [img]images/icones/icon10.gif[/img]
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EDIT: I ran tutorial number 2. After making the screen adjustments to _style.css, _game.js and _style2.css I noticed the hit targets in first.html had to be resized, otherwise the door to 210 would not open.
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Mon, 11Jun27 00:20

If you change the image sizes, you need to change the hit targets as well. So you definitely want to decide on the image sizes and lock in that decision before you start laying stuff out.

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Re: A tool to help write "Virtual Date" games

Postby fleet » Mon, 11Jun27 16:56

I'm probably jumping the gun with this question. In my visual novels I often have one image with two or more characters speaking (text, not voice actors).
Do I have to create a new html file for each line of dialog?

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Re: A tool to help write "Virtual Date" games

Postby ILSWriter » Mon, 11Jun27 22:51

I've uploaded a new version with a new Tutorial. AdventureCreator itself didn't change, but there's now a Tutorial 2 that builds upon Tutorial 1. The second tutorial shows you how to have the player choose what to say and goes into depth on how to set up your images if they're not the same size as those in the tutorial. Let me know if these things are helpful or if people need them changed in some way.

https://rapidshare.com/files/2327134215 ... reator.zip


Hi tlaero,

I have been following this thread off and on and have decided to give it a try to see if I can use all of your hard work in my type of story.

Is the link above where I should start?
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Wed, 11Jun29 04:26

ILSWriter, yes, that's the link to the newest and most up to date link. Let me know if you have any questions.

Fleet, you can certainly do multiple sentences of dialog on one page, but if you want the player to have branching choices, then you pretty much need a page per branch point.

The convention of "description at the top, things the player does in the image, and things the player says at the bottom" is really just a convention. You're free to have dialog between both the player and the NPC at the top with nothing at the bottom if that works better for you.

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Re: A tool to help write "Virtual Date" games

Postby fleet » Wed, 11Jun29 18:59

tlaero wrote: . . .
Fleet, you can certainly do multiple sentences of dialog on one page, but if you want the player to have branching choices, then you pretty much need a page per branch point.

The convention of "description at the top, things the player does in the image, and things the player says at the bottom" is really just a convention. You're free to have dialog between both the player and the NPC at the top with nothing at the bottom if that works better for you.

Tlaero



The project I'm working on is a kinetic novel, not a "make choices" game. How do I put more than one speech on an html page?

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