Ok, this is going to be a review of the game-structure than the game itself. I'm quite interested in how you do things. :)
This is from the downloaded file. What's the difference, if any, is there between the downloaded file and the online file? Do you put the link between the () after onClick? And what do you set the target as instead of "_self"?
Wait a second, I seem to have skipped a line...
window.open("game/helloworld.html","datinggame",'width=1005,height=700,left=0,top=0,toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=no,resizable=no');
This is where you get the link to start the game! And target="_self" means the link is contained within this html-file (it's obvious that I'm learning...).
helloworld.html is the setting of the variables.
setVar("kiss", 0); - numbers of kiss at beginning
setVar("drink", 0); - numbers of drinks at beginning
Then open the next window through this command:
window.location = "entry.html";
Then entry is pretty straightforward.
Then comes the hall.html and:
The img src imports the hall.jpg from the images-folder. Then the usemap="#Map" command sets the stage for the follwoing commands:
So, I guess this is the basics of how to create a game, so I'll stop quoting code from the downloaded files. Did you use the Adventure Creator for the map coordinates thing, and did this include the code, or did you fixed this yourself?
Al in all a pretty good demonstration!!