AngryH wrote : Not really, but don't worry, I'll figure something out sooner or later.
One thing is certain: if I was sure to play a full game instead of an unfinished demo (wink wink) then everything would be much clearer.Not that I want to put pressure on you, but The Muse gets angry if she inspires you and you don't listen to her.
Macca wrote : Thanks for the great game with so many endings and the stragety involved in using your alloted time to get the best possible outcome. It certainly beats the point and click games which are passed off as dating sims. Lydia glad to have you back hope you are feeling better look forward to your new projects.
Drako wrote : The game is great. I'm waiting for longer (or complete) relase.
lydia wrote: There wasn't any response when I asked if players would like to see the manor game posted here.
Son-of-Odin wrote :lydia wrote: There wasn't any response when I asked if players would like to see the manor game posted here.
I like both of your games and I think you should post your manor game here, too.
In both game you´ve done a great job. Thanks for that.
Drako wrote : Is there any walkthrough? Game is great but I can't score anything. Not enought clues for me.
almeida67 wrote : Hi Lydia, I tried to play your both games, time, and now dating_sim_demo_posted_008.
Your texts are good really, the images, let's say as good as they are, and about the same in both games. Avoiding porn is refreshing, point and finish.
Time is playable in Rags. I never finished it in a perfect good ending, but I enjoy a lot of random situations. I don't know if there is a new version.
Dating_sim_demo_posted_008 is unplayable. First by day timing,too short, second for money need. I just want to know how can you reach the money to pay the gifts and the dates with Charly, perhaps for the 20for the beach it is OK, and the second one too, but the third it is impossible to pay, in the 30-31-32 days maximum.
The number of bugs are too big, but let's forget this, as the enormous number of debugs in the game. Really I suggest that you open the game to someone who dominates RAGS and get some help, if you want in some way to get a playable finished game one day!
I think that perhaps you have a perfect walkthrough where in some way you got a good ending, but even this I doubt. With the random of Pierre, it broke a lot of possibilities, and the game becomes frustrating.
almeida67 wrote : Lydia, it is not my intention to argue with you neither, but I think that some quite easy modifications could make, even a demo, more attractive for the player. No offense in my observations, I think?
For sure I know how to reach the stats to avoid Pierre. If I could reach the stats needed to get a date with Charly at the beach and at the club, not enough money for the other, it is because I know a little how to get them!
I try to interfere just to put a small order in this topic, where about all people wrote posts not connected with the structure of the game. They just want to play. I will be very happy to see your game finished and supposing a real challenge to players.
In a real RAGS game, you have a text story and you should have a graphical story, not only illustrations. It is quite easy to make a text written story, but much more difficult to make a graphical story. The only game I know that try to reach the objective of a graphical story also is Space Ditz by Celine the Weird. This is my comment about your images, there is no graphical or interaction between them, and the quality, even as illustrations, could be better. Not the number of them!
You decide to make a game with a lot of characters and a lot of rooms, that suppose a story around each one of them, and about each room, room objects, visible character and parts of your inventory. So you take the decision to make a very large game, with multiple alternatives and endings.Perhaps a little too much ambitious, in my opinion!
As a "demo", and as you say, where only Charly is your actual objective in the game, you could avoid charging the game with unnecessary characters or rooms. It will be more elegant and less confusing!
With your only 100 day time, and your about 30 days term-line, just chat with any character will make you lose a lot of "precious" time to increase the real needed stats, so why you put this option?
Just small questions, for the moment...
- when the characters disappear during the game, it is a bug, or an intention... as Melissa, and the purchase of gifts..
- the telephone you can buy, but with a debug in the call, even if you know Charly number, which use it has?
etc...
- If you date Charly at the club, she will be there all the time, during the rest of the game, why?
Lydia, I try to mention things for your future enhancements, not as a critic of your work.
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