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I think that we need a few dialogues
First, to explain the situation at the beginning of the game (Angela works late, the other offices are empty, you make a visit in her office and suggest helping her to relax)
All the visitors of the forum followed our work and read the funny's scenario,but imagine the player who will open the game for the first time and his questions ( who is this girl, is she alone, what does she do. What may I do with her?...)
The atmosphere of the game must be given at the beginning and explanations are necessary
Then, some actions must be explained (why, if I click the lamp, the girl undresses?)…
When I realize a game, I try to think as the player: what he will do, what he will think, the actions that he will decide are not, perhaps, those that I foresaw…The dialogues allow to give indications to drive the gamer in the good way.
At last, I need little scenes of dialogue between the parts where Angela is in different positions, they allows me to avoid drawing animations which would make the game too heavy.
I think that I am going to work the dialogues in French and to propose them to you with a summary translation in English…With that, everybody will work in the same direction and you can propose the dialogues in english with the common sense and the good grammar.
Claudio can propose the dialogues in Italian and if a visitor on the forum speaks German, it would be interesting to make also a German version ( Anais and VBJ had many succes on the German sites)
Well, there is still a lot of work...