digits wrote : Oh my... Even the purest sorceresses are so material, these days! (sigh)

Good and noble indeed,
![ange [img]smile/angel.gif[/img]](./images/smilies/angel.gif)
but not SO pure, my friend...
![special [img]kator/smiley40.gif[/img]](./images/smilies/smiley40.gif)
just take a look at what I did in games 4 and 5; first I keep flirting with my good hero even if I was actually dead, then mercylesly gave him the "friend treatment", then wind up in a marriage with another two women. And you surely noticed the lack of huge explossions and/or soul-wrecking castration noises at the game's end, right? Would you think a sorceress of my power would have quietly acepted the idea of sharing the wedlock with another three women without maiming him FOR REAL if the idea had bothered me? Or if I hadn't been atracted to the idea to begin with?
.gif)
I'd say that explains why I'm playin now all those games with hot girl-girl action...
Back to track,
When adding other characters, it's certainly a good idea to give them different personnalities, not only different apparences. Based on the pesonnality match test at he beginning, it's probably something Chaotic has in mind.
Yep, having three women with suposedly diferent personalities react in the same way would make no sense. We have the "Ariane-clone" covered (the one who looks pretty tame but once you get her moving is quite the party animal), we need the "tough biker girl" (I second that one!) and the "pretty princess", too. The later comes in two flavours (pun not intended), though: the incurable romantic
![special [img]kator/smiley193.gif[/img]](./images/smilies/smiley193.gif)
and the more materialistic "sugar babe".
It could also be interesting to break the unity of time, and let the date flow over a few days... The Ariane's game (or was it some kind of hack of it
![special [img]kator/smiley28.gif[/img]](./images/smilies/smiley28.gif)
) made an attempt in this direction through the threesome path. But I'm affraid it could become quite soon a coding pain.
Yep, first "follow next day" was my own. But that was just a single scrïpted event. IIRC,
Arnulf's version allows you to keep the game going a second day. You don't wish to overdo it too much, anyway. Make it too long and it becomes a dating SIM, not a date simulator. And I doubt
Chaotic is willing to go that route. But there's a quite easy middle ground, taking a page from
Leonizer's book, as it were. The Aria Giovani LOP dating sim. It would be reasonably easy to give the option of having three dates in a row, then choosing one. Or better yet, being
CHOSEN by one, by the one you managed to impress the most. Would require petty minimal Javascrïpt, namely three (3) variables ("points" given by first, second and third date, variable is ismply set at each date end, like Ariane's "X out of 10"), and one (1) function that simply chooses the highest value at game end and loads the apropiate ending.
Chaotic can even recicle code from Ariane for that!