tlaero wrote:Another challenge is how to make the minigames matter. Do you make the player fail if he fails the minigame? Do you make it so he can't fail, but also can't proceed until he figures it out? Do you make the story progress but he doesn't get something he would have gotten if he had succeeded? If the latter, how small a thing? (If it's a big thing, it's the same as a failure.) Etc.
There's lot's of room for experimentation here.
Tlaero
maybe a 3 way end to have the game if you do something with the girl, like basketball, pool ore something else
1. you are terrible and she lost all interest in you
2. you are not good but try and was nice compagny. you get another date but this date is over
3. you are good and nice compgany and she wants more after the date (if it's the first date a nice walk or something like that)
4. if you are good but are terrible she ends it during the date
yes these are 4 possible ways a date can end and not 3 but this happens also in real life