Afternoon to Remember

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Re: Afternoon to Remember

Postby MaxCarna » Tue, 17Mar21 18:10

Hi

This image is an excel spreedshet that I use to control scenes from Twine to what I have to do.

The blue border are scenes with all images that I wanted. The green border are scenes with just one image, we adopted to cover all the game.

My goal now is to make all green turn to blue. Already made the scene "top floor of the clubhouse with a nice view of the pool area" from 1 to 10 images.

Image

It also possible to see how the game has so many paths. Every grey box is a bad ending, the dark blue is theoretically the only good end.
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Re: Afternoon to Remember

Postby MaxCarna » Fri, 17Jul21 04:06

Hi,

My last post have been lost on the forum problem, just bringing up to date.

We released version v1.1 with some improvements:
- The foursome scene on top floor was completely remade.
- The game went from 222 to 406 images.
- The 4 existing animations were replaced, they are more fluid, and we add another 3 - Small navigation improvements since the last upload
- New: we changed the login system, from using cookies to local storage. Now you see your name after logon.

I believe that in the last time the version 1.1 was with limited access, but now is open to public.

Link to the game http://afternoon-to-remember.netlify.com/

We recently decided to change our strategy, instead of releasing the chapter 2 completely, Megyy will send me some pieces of the story and I will start to animate them immediately.

The programmer also explained me the code, we made copy on my computer integrating with GIT, so I will be able to do some small changes too. Today I changed some button colors and added the class "LastPage" making them different from the others.
I will just wait the programmer publish on the netlify.

Feedback is always welcome
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Re: Afternoon to Remember

Postby MaxCarna » Fri, 17Jul28 03:26

lagoonfish wrote:I wonder if you could provide this game for download and offline play?


After this long time, we finally could create a downloadable package:

There is the link, the reduced package as 89 mb.

https://mega.nz/#!E6ZABLzR!LjvRukG6DZrP ... w_I0iWYFsQ

We made tests in 3 different machines, seens to be everything Ok.
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Re: Afternoon to Remember

Postby MaxCarna » Fri, 17Oct27 09:54

I friends,

I just launched the chapter 2 on this address http://unforgettable-dinner.netlify.com/

It's a continuation of the first story, same characters, I just opted to use a different address for package maintenance issues. There are 122 scenes on this package.
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Re: Afternoon to Remember

Postby yahoo » Tue, 17Oct31 22:45

The second part so far is completely linear, isn't it? Or have I missed something and you can access the greyed-out options by doing something?
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Re: Afternoon to Remember

Postby Kukri » Wed, 17Nov01 01:23

yahoo wrote:The second part so far is completely linear, isn't it? Or have I missed something and you can access the greyed-out options by doing something?


I believe its linear . . its just a demo after all.
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Re: Afternoon to Remember

Postby MaxCarna » Wed, 17Nov01 05:47

yahoo wrote:The second part so far is completely linear, isn't it? Or have I missed something and you can access the greyed-out options by doing something?


Kukri wrote:I believe its linear . . its just a demo after all.


Exactly, there are many paths written, we implement just one to present the characters and the new environment.

The game will be divided in 3 phases: cooking, dinner party and boss game. In phase one there are two main paths: Kayleigh and her mom and just Kayleigh.

I got just the path of Kayleigh and her mom yet, in just this piece there are 8 game overs and 50 ways to go to phase two. Some shorts paths with no porn scenes and longer paths going through anal scenes. I chose an intermediate path for the demo.

I'm just checking some questions with the writer share a view of scenes and what were done
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Re: Afternoon to Remember

Postby MaxCarna » Sat, 17Dec16 06:06

Version 0.02 became public

I added 140 images, with 122 from previous version, now we have 262 images.

http://unforgettable-dinner.netlify.com/

I believe I'm improving the angles and light, a little at a time.

The programmer leaved the project, I had to incorporate the coding. I'm really enjoying angularJS now, I made some small changes.

I don't know if the music and sounds are good, nobody said nothing about it, but I think its ok I guess.

I'm trying to establish a steady rhythm of delivery, about 100 images a month, a restrict release on the end of the month, becoming public on the middle of the month.

We deliver a download version only with public content, although it has little restricted content, it could be a model for others authors.

I found a comment on a portal, from a user complaining that he couldn't break the content, they replied that was not possible. I seems we found a good formula.

Any feedback helps, thanks
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Re: Afternoon to Remember

Postby fleet » Sat, 17Dec16 17:19

MaxCarna wrote:I don't know if the music and sounds are good, nobody said nothing about it, but I think its ok I guess.



If nobody complained about the music or sounds, you're good. [img]images/icones/icon14.gif[/img]
Check out my latest adult visual novel "After She Left"
at http://the-new-lagoon.com/viewtopic.php?f=3&t=4363
I moderate at http://undertow.club
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Re: Afternoon to Remember

Postby yahoo » Tue, 17Dec26 01:09

It's coming along nicely. One thing. Although a lot of content was added, it doesn't feel like it. Sure, the game is fleshed out, don't get me wrong, but it feels like there were just the endings to the primary path updated, not any extra content in terms of additional paths to try.
Any chance you could shed some light on what's going to be present in the game? What I'm asking about:
- Sex with Jen?
- Sex with Kayleigh?
- Anything sexual with Kayleigh?
- Anything at the party? Who are the guests? Will the party be part of chapter 2, or is that planned for chapter 3?
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Re: Afternoon to Remember

Postby MaxCarna » Tue, 17Dec26 05:21

Well a single decision on the first path can open scenes with dozens of images, but it is a small window, can looks like nothing has been added at all. Especially when the decision is at the end, you have to pass to the whole old content again, just to see a different ending.

I'm taking 2 actions on this: the next update will be placed on the beginning, it will maybe be more perceptible; I will add a "skip" button, to allow user to jump from decision to decision.

I believe I can resume the first versions like:
v0.01 - single path
v0.02 - cum in the wine scenes (release)
v0.03 - diferent begining, store scenes (will be released on december)
v0.04 - Sex with Jen in the bathroom. (planned to january).
v0.05 - Scenes on bedroom. (planned to february).
v0.06 to v0.09 will complete Chapter 2 - Phase one

Phase two is about the dinner time, the guests until now are: Jessica (from the first game), Jim's boss, boss's wife, boss's daugther, boss's assistant. It will be part of Chapter 2. The writer didn't send me this part yet, I believe she will finish sometime between versions 0.05 and 0.06 and we will decide to complete phase one or starting rendering phase two.

On Chapter 2 there are Phase Three yet. The writer is calling Boss's game and is very excited about, it will narrate about after dinner activities.

After the 3 phases, the writer will work on the second path of phase one, where Kayleigh goes alone to prepare the dinner. I can't assure but I believe that will be sex scenes with her on this path.
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Re: Afternoon to Remember

Postby yahoo » Tue, 17Dec26 21:50

After the 3 phases, the writer will work on the second path of phase one, where Kayleigh goes alone to prepare the dinner. I can't assure but I believe that will be sex scenes with her on this path.

Heh, that's gonna be tough to pull it off and make it believable.
Well a single decision on the first path can open scenes with dozens of images, but it is a small window, can looks like nothing has been added at all. Especially when the decision is at the end, you have to pass to the whole old content again, just to see a different ending.

This. So much this. I played through all paths and I have to admit it was tedious.
I'm taking 2 actions on this: the next update will be placed on the beginning, it will maybe be more perceptible; I will add a "skip" button, to allow user to jump from decision to decision.

That's going to be much appreciated.
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Re: Afternoon to Remember

Postby MaxCarna » Wed, 17Dec27 04:26

yahoo wrote:This. So much this. I played through all paths and I have to admit it was tedious.


The small deliveries model is double-edged sword, the good side is that you are always giving something new, and people see you working, see that you are not wandering; the bad side is that they will want to consume every new image, because 100 is not that much.

I mean, the experience is different, the story was not intended for the player to exhaust each path.

If all paths were delivered at once, the player would try his luck in the first time and try again one or two times to see what happens, and if he get really interested he would look for a walkthrough on the Shark's Lagoon. I did that hundreds of times :)

With Afternoon to Remember we released all, Megan ask us to only deliver the whole story. After the deliver I tried to make improvements, put more images in one text... but in the third, fourth month, the users lost their interest.

Even with all problems Unforgetable Dinner is looking much more promising. Some improvements were made, others are already planned, like a score system to unlock scenes, a save system and so on.

I'm sharing all this, because we have many creators here. I would like to help them, like many helped me. I believe that a good delivery model is essential, one day we will make it right.

Thank you for the feedback
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Re: Afternoon to Remember

Postby MaxCarna » Tue, 18Jan16 02:37

Version 0.03 became public

I added 106 images, with 262 from previous version, now we have 368 images.

http://unforgettable-dinner.netlify.com/

- Added choices at the begining, with a new path that will lead you to a external environment.
- Added a skip button to jump the "next" scenes, going direct to decisions, for users who want to check all paths.
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Re: Afternoon to Remember

Postby MaxCarna » Thu, 18Feb15 22:58

Version 0.04 became public

I added 112 images, with 368 from previous version, now we have 480 images and more 3 small animations.

http://unforgettable-dinner.netlify.com/

- Added sex scene on the bathroom.
- There is a straight path direct to scene where you have some choices.
- On the scene "tell her what might be better than her taking a walk" just after "Accidentally turn it to porn" be sure to choose "Tease her a bit", otherwise you won't see the new content.
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