Nathaniel5 wrote:Does anyone know why I can't play it on Safari?
Safari has been troublesome lately. We're looking at various fixes, and in some cases it's a settings issue in Safari. Kexter might have some input, either here or on the support thread over at bew.rocks/forum
Issho wrote:If you´re really determined to even pay for guys, to help you with your renders and to speed up the rendering time, than I would suggest, that you look for companies, who offer their servers in rendering
It's not so much the render time for me. I've got a pretty hefty render system. It's more the setup, posing, lighting aspect. Once I punch the render button, I move over to the laptop and work on writing pages, or doing logic models, storyboards, or whatever until the render finishes, usually about 10-15 minutes later. Then it's an average of another 30 minutes of prepping the next render.
Asdref wrote:I really appreciate the work done, but I am unable to play this game.
I respect that. The game certainly isn't for everyone.
The game is what I call "Wide" meaning that there are many paths. The idea I envisioned about how to play, and that probably nobody does
![soleil [img]images/icones/icon13.gif[/img]](./images/smilies/icon13.gif)
, is to do one or two playthroughs every few days or even just once or twice a week, without burning oneself out. There is no intended "best path" in the game. It's intended as an Adult Interactive Fiction experience where better success with the women comes from getting to know them on one path, and using that knowledge to unlock other paths. I'm not talking about getting to memorize their breast size and favorite color. there are other fine games for that. I'm talking about figuring out their personality, and what makes them tick. Understanding what they want. Understanding what they don't even know themselves that they want.
What some people consider "Failure" paths will actually provide insight into why things aren't going well, or will give better understanding to the character or some tidbit of knowledge. Pursuing one woman may help understand another. Each woman, when the game finishes up, will have up to 10 unique endings, not counting the "you failed to make it all the way through the game" endings, like losing the game in the first scene. I mean 10 real, substantial endings. With 8 romanceable characters that are in, or will be in the game, that's 80 different "winning the game" endings, and I'm not talking about just clicking a slightly different link, two pages from the end. I'm talking about fully developed, meaningfully different, whole game impact endings. Each ending with an epilogue that explains what happens next for the characters. Does Brad end up married with children to Emily? Or Faith? or Natalie? Does he end up in an unhappy Marriage with one, and another as a mistress? Does he end up in a happy ménage à trois? IF so, with whom? Yes to all, and more!
BEW is as much a choose your own adventure than it is a game. Ultimately, it's a game I would want to play, and that game may not be for everyone. My wife, for example, hates it. Not because of the subject matter, but because she hates any game where she has to make a meaningful decision. It stresses her out! Dragon Age? Forget about it. She loved it up until she had to make her first actual decision, and then she got so stressed out about it, that she stopped playing.

So this game may not be for everyone, and I fully understand that. But most of all, I appreciate everyone who has taken the time to at least try it out.
lucaskent123456 wrote:That out of the way, I must say that this last episode was a little of a letdown for me.
No worries. Episode 6 is a story episode. There will be a few more of them because they are necessary to the story and game that I'm making but I try to keep them separated out a bit. Episode 7 will also be a bit on the smaller side, although will have a bit more action. heh. Smaller, mainly because it's the tip of the iceberg of the Inclusions of the 3 new romanceable characters. Episode 8 will be somewhat huge though, as well as Episodes 9, 10 and 11, if all goes as planned, followed by a few smaller episodes again. The primary factor is how much time I have to work on the game between my real job, family, and, of course, playing a few games myself.
xsandman78 wrote:I really enjoy the complexity of the game personally.
Appreciate it!
Thanks to everyone again for trying out the game. The support and interest in it is absolutely amazing, and far beyond anything I expected it when I released it. The game is my hobby, and I'd make it even if only a few people played it, it's really encouraging and gratifying to know that many more play the game than I ever imagined when I first released Episode 1. For those who tried BEW and don't enjoy it, I truly appreciate that you tried it out, and I've never been afraid of a bit of constructive criticism.
