by frozen » Wed, 09Apr29 00:47
This needs some way to enable the player to notice what the girls like and what they don't like. "First time" used sound to express pain, which was a good idea. But for items being liked - but not equally much liked - sound could be too subtle. It could be text, another bar or the speed of growing on the normal bar which enables the player to notice the most liked item (or a combination of these). You think, this is a usable (and implementable) idea?
I agree, this would definitely add to the challenge - but also to realism. So, shark, what do you think, can this be implemented? Or do we think about impossible tasks?