Hi everyone.
I wanted to write a little something about your latest story and "a little something" turned into more of a review. I hope you dont mind but I dont do this very often and really would like to get my thoughts down and see how they matched other people's views... I'm babbling I know, I guess I just hope no-one thinks I'm being preachy/picky or whatever...
Sooooo I'm going to start by saying I loved this game, one of my favourites so far infact.
I spent all of Wednesday night playing it when I should be going to bed and sleeping, to get up for my first day of work... but I didn't. I played and played till I got all the endings and only got about three hours sleep. I saw a brief comment on here somewhere about an elusive fifth ending? But I didn't find it or find out much about it. Everything about this game seemed to hit all the right buttons, seduction, innocence and experience, everything was beautiful.
I have to admit I kept expecting to make wrong choices, as in clicking in the wrong place to get a negative action like in some of your other games, but I understand adding both path choices and inncorrect locations add to the complexity. That being said, there was one scene that stumped me. The one mentioned not two posts above about Ang playing at the table. Could only get negative on Ang on that one, not that that scene is neccessary for the Ang ending but still it confused me a little as it was such an odd scene...
As a mechanic, I think the whole choice making was very effective, and would definitely like to see it continued. I wonder how far you can take it, perhaps make it more of a percentage than a static number so even the smallest of decisions can alter it. But again, adding to the complexity, I know.
Ok, here's the kicker. The one thing that can .... well, not annoy... but 'niggle' at my mind is the text. You have a dedicated team and I do appreciate the work that gets put in from the goodness of their hearts but your text can sound....... oh I don't quite know how to say it... it sounds.. translated? It's ever so quite not how people would speak? Perhaps a better way of saying it is the dialogue is written like someone writing it as opposed to someone speaking it? Perhaps it's just me. I was looking through the intro to the game to maybe pick out some examples. I think you should use more contractions in your sentances. You do occasionally, but a lot of the time it's things like "You are very nice to have invited me..." followed by "It is a long time since I have been here..."
Tell me to shut up if you disagree, I know it doesn't really have any impact on the story or the game as such, you can still tell when the characters are showing emotion/being seductive so there's no loss there. Just something small that I've noticed occasionally on some of the games.
As always I'm literally excited to see what's coming next.

Thankyou for reading my thoughts and I hope they can be taken as musings and constructive critisim of a series of games that I do enjoy.
*mwah*