Re: A 3D engine for sexy games?

This discussion started in the "H.A. Suggestions Box" thread.
The idea is to try something new: There are game engines out there for creating real-time 3D games and I'd like to evaluate at least one for a small sexy game. The first try should be of a limited scope so that the project can be done in reasonable time and effort. Ideally the result should be an expandable engine which can be used for more complex games and evolve with each game.
I'm posting this in Shark's lagoon because I hope to excite Shark and others. In case we can create something usable I hope Shark's lagoon could be the place to offer those game(s) to the public. I cannot make any promises what so ever about the success because I never tried anything with that level of complexity in regard to animations. Typical real-time 3D are less focused on details and offer a small set of animations. On the other side we can simplify things because we don't need a large virtual world, terrain or networking.
I think Panda3D could be the base of such a beast. The original site is down at the moment but there is a limited mirror at http://g33xnexus.com/panda3d/index.html
Edit: The original site is up again: http://panda3d.org/
The critical point is a collection of animated models. To evaluate the effort that has to be put into that I plan to get a very small test program out which can load a model and animate it. I have created some static objects and terrain in the past and got some experience with Python scrïpting but I cannot help with organic objects like human characters, fauna or flora. I tried several times before and failed miserably. It just doesn't look right whatever I try.
The idea is to try something new: There are game engines out there for creating real-time 3D games and I'd like to evaluate at least one for a small sexy game. The first try should be of a limited scope so that the project can be done in reasonable time and effort. Ideally the result should be an expandable engine which can be used for more complex games and evolve with each game.
I'm posting this in Shark's lagoon because I hope to excite Shark and others. In case we can create something usable I hope Shark's lagoon could be the place to offer those game(s) to the public. I cannot make any promises what so ever about the success because I never tried anything with that level of complexity in regard to animations. Typical real-time 3D are less focused on details and offer a small set of animations. On the other side we can simplify things because we don't need a large virtual world, terrain or networking.
What exactly would be needed for such an engine?
-everything you expect from a 3D game engine (scene graph, input event system, easy to use model and animation support, collision detection, ray casting for mouse selection, sound support)
-scrïpting engine for fast development, event driven approach
-models with either lots of animation sequences or even something like animation blending à la cal3d
-mount points on models to attach other objects like clothes
-some AI scrïpts to make models walk in the scene
-a basic game scrïpt that supports global states to create a story line
-object models and scenes (terrain is not so important, concentrate on indoor environment)
The result may not be the high end of current virtual 3D experience but typically free games point in new ideas, niche gaming fields and user support. Without commercial pressure there is more room for experiments.
I think Panda3D could be the base of such a beast. The original site is down at the moment but there is a limited mirror at http://g33xnexus.com/panda3d/index.html
Edit: The original site is up again: http://panda3d.org/
The critical point is a collection of animated models. To evaluate the effort that has to be put into that I plan to get a very small test program out which can load a model and animate it. I have created some static objects and terrain in the past and got some experience with Python scrïpting but I cannot help with organic objects like human characters, fauna or flora. I tried several times before and failed miserably. It just doesn't look right whatever I try.