Re: Game Ideas
Posted: Mon, 13Aug19 15:55
Could be my batch of games was from an earlier release, or I just misremembered how many were translated. EDIT: Yep - I was right. My batch of games was outdated. There are many in that pack now that weren't there when I last visited that page.
I don't care so much for the demon/devil/vampire ones, even though I've played all of them, all the way through. The portrayal of "family" members is just another fetish. Some people get off of milk enemas, or whipping, or bukkake, or furries, all of which I find repugnant. Different strokes for different folks.
That was essentially my intent back when I first replied. I vastly prefer the 3d graphic detail of Tlaero/Phreaky's and Chaotic's artwork, the animation of Shark's 3D modeling, but I liked the multiple story line possibilities of JSK games. Of course, I don't know the first thing about programming, so I couldn't begin to guess what an undertaking it would be to combine that level of detail, with full animations, and multiple plots.
I don't care so much for the demon/devil/vampire ones, even though I've played all of them, all the way through. The portrayal of "family" members is just another fetish. Some people get off of milk enemas, or whipping, or bukkake, or furries, all of which I find repugnant. Different strokes for different folks.
In the end, these games are about interactions (conversations or, in some games, battle). Can you win the girl over (my usual choice in game direction)? Or can you push her into submission (not my cup of tea)? While the actual story line of some of these games are definitely not Shark's choice of direction, the over all direction the game can take may give Shark some interesting ideas.
That was essentially my intent back when I first replied. I vastly prefer the 3d graphic detail of Tlaero/Phreaky's and Chaotic's artwork, the animation of Shark's 3D modeling, but I liked the multiple story line possibilities of JSK games. Of course, I don't know the first thing about programming, so I couldn't begin to guess what an undertaking it would be to combine that level of detail, with full animations, and multiple plots.