Re: a collaborative game design model

The brain wrote:
Reading this I got a kind of weird but interesting idea. There's a lot of writing involved, but right now creating erotic games (or let's keep it to interactive stories, for now) still seems like an individual effort. The stories remain small or limited. I feel collaboration could result in larger stories, or to put it into context: more branches. Of course the difficulty of collaboration is that it requires a lot of extra effort in organization.
So the idea that quickly entered my mind was this: what if you create a wiki-like structure for creating an interactive story. Basically give anyone the power to easily edit the story and its interactions. Obviously such freedom needs groundrules and active moderation, but for now it's more the concept that seems interesting.
Even for the simplest interactive story model (a tree structure, no loops, no variables) I'd expect you could get interesting results because of the size and branching factor that a single person couldn't achieve (or not as quickly). That is, of course, if it works... Vandalism could be a major problem, but in a true wiki nature that should be reversible by anyone (although a 'history' is not as straightforward in a tree structure, where complete branches may have been deleted). Another potential problem is inconsistent writing, different branches written by different people may have characters acting inconsistently with the 'global truth' (for example, personalities).
Adding static graphics (like Chaotic's games) would be a next step, but to also make that a collaborative process would certainly have difficulties (for example, inconsistencies are much more apparent in graphics).
That said, it might be a nice experiment (even text-only). I'd love to hear thoughts on this (I might be motivated to conjure up a prototype), although a large discussion should probably go into a separate thread (for now it's just an idea I found interesting :P).