Mortze wrote:I hate so much beach ball sized brasts. That is so unrealistic and painfull to watch.
You nail at giving women a good image in your games. It is almost like the game is about them and not the character. In the case of Christine's the character is even the one who's used.![]()
They're all strong women, that changes the tune on this kind of games.
But...I think the real challenge would be to create a female character that is fragile, with a low self-esteem (like a lot of women and girls), and WITHOUT denigrate her, without just exploring her body (wich would, imo, be like an abuse for such an emotional and psychological fragile person). Making her gain strength, confidence, love of herself and her body, and indulge in her repressed sexuality, that would be hard to create but very enjoyable to follow.
I tried doing that with Inspiring Celina... Probably didn't succeed too much but eh
New game is told from a female perspective, and I'm trying to make her an actual person and not a male fantasy... We'll see how that goes though lol


Hope we will see more of her. Maybe she has a sister.
I mean, I can understand the need for some to have to use toys to open themselves up a bit and conform to an overly well endowed partner, but this seems a little at odds with some of your earlier sentiments and not likely to be as high on the list of desirable attributes as a few others.
I do think Mortze's ideas can be accomplished in tlaero's engine, though it'd require some fancy reworking...
feeling about things. Don't tend to talk about it, though, because I've had people criticize my tastes and it doesn't feel pleasant.