Man of the house [WIP]

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Re: Man of the house [WIP]

Postby Skelaturi » Fri, 17Jul28 21:32

May i ask why you called yourself like that on here and not Faerin?
Doggy style (noun)
A sexual position which allows both participants to watch TV.
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My weakness a deviant Redhead: http://the-new-lagoon.com/viewtopic.php?f=2&t=8&start=4425#p97335

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Re: Man of the house [WIP]

Postby _Inerfa » Sat, 17Jul29 00:48

Thanks for the compliments guys, I appreciate!
Yes, you're right xravensfan, that's why I removed the links from the first version that I posted here, basically that was just to get some first feedback.
But things have been going pretty fast since then and in the meantime there have been 2 updates, but I didn't post those here, because I didn't want to break any rules.

Skelaturi: I created this account when I just started working on the game and didn't really decide on a permanent name back then.
Maybe I should it change it sometime, but then again, it's the same letters ;)
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Re: Man of the house [WIP]

Postby _Inerfa » Wed, 17Aug16 14:24

@Skelaturi: By the way, Is it possbile to change my username, or do I need to create a new account for that?

(Wow, I just noticed your profile, we're from the same province...small world :P)
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Re: Man of the house [WIP]

Postby kexter » Wed, 17Aug16 14:38

_Inerfa wrote:Is it possbile to change my username, or do I need to create a new account for that?
It's been done before but you'll have to ask @shark pretty nicely. As far as I know, he's the only one who can do it.
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Re: Man of the house [WIP]

Postby flyrenders » Wed, 17Aug16 18:49

Hey, I will download the game later, what engine are you using?
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Re: Man of the house [WIP]

Postby _Inerfa » Wed, 17Aug16 20:50

kexter wrote:It's been done before but you'll have to ask @shark pretty nicely. As far as I know, he's the only one who can do it.

Ok, thanks! It's not that big of a deal anyway, so for now I'll just stick with this ;)

flyrenders wrote:Hey, I will download the game later, what engine are you using?

Cool, I hope you like it!
I created my own (using C# and Unity).
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