JM Funk wrote:Hi, can someone tell me how to get the "eternal love" and "generous offer" achievements ? Thanks.
Jashu469 wrote:Anyone know how you get the night out with Samantha?
Natali wrote:I think this series in its crisis. No improvement. The same as usual, click here and click there. And too long waiting time between the games. Taking in account how many games appear on the market. This team might loose their fans.
chrispool wrote:Natali wrote:I think this series in its crisis. No improvement. The same as usual, click here and click there. And too long waiting time between the games. Taking in account how many games appear on the market. This team might loose their fans.
I honestly think that it was a mistake to make a whole new game. The problem is that Ele2 is more a rehash of Ele1 than a real sequel. Not only the plot is very weak, it is also almost the same than the previous one. In my opinion, a big expansion of Ele1 would have been better. Add some new characters (Samantha, Amelia, Don Mario as a competitor of Flake), expand the existing storylines (Drake, Kevin, Paige, James), mix all this and we could have had a wonderful expansion with a more coherent main story.
Of course I don't blame Rahvin or Leo, it's always easier to have good ideas a posteriori, and it's obvious that a lot of work has been put in the game. I repeat what I said here and on Lopblog, the game is good, I had fun playing it, and it's the most important. But I expected a lot more of Eleanor.
About waiting time : don't forget that LOP is a very tiny company, just several people working on their spare time on more and more complex productions. Games of top quality like LWT, Eleanor, LWS, Seducing The Throne can't be made in one month.
About other games in the market : what games ? Wolfshadowe's, Mortze/Tlaero's ? Their games are excellent, but to me they are more competitors of Chaotic's games (dating sims) than LOP (erotic adventure). Shark's games ? I love them, great stories, but they can't compare in terms of renders and length. To be honest, even the worst Lopgames are better than 80% of the other internet games.
I know that I often criticize LOP (both here and on Lopblog) but it's because I really like playing their games. I always try to make constructive critics to help the team improve their productions. Even if Eleanor 2 disappoints me, I'm still a fan and I have confidence in Lop Team to give us new masterpieces.
Dasati wrote:I agree, the lack of a clear goal leaves things feeling a little aimless. There doesn't always need to be a specific goal ofc such as with LWT there wasn't a set goal (like earn a specific amount or achieve a specific task in the given time) But the set up e.g Justin and Tracy's relationship under strain and a sexy young nanny newly arrived, implied the goal was either seduce Ithe nanny or rekindle relationship with wife. In ELE2 the starting situation isn't strong enough imo to really give the player direction, it doesn't really feel like there's an overarching plot just several loosely connected subplots.
jasoncarson198 wrote:Dasati wrote:I agree, the lack of a clear goal leaves things feeling a little aimless. There doesn't always need to be a specific goal ofc such as with LWT there wasn't a set goal (like earn a specific amount or achieve a specific task in the given time) But the set up e.g Justin and Tracy's relationship under strain and a sexy young nanny newly arrived, implied the goal was either seduce Ithe nanny or rekindle relationship with wife. In ELE2 the starting situation isn't strong enough imo to really give the player direction, it doesn't really feel like there's an overarching plot just several loosely connected subplots.
Agree but even in LWT, there was the goal to try to spend under an amount as well.
saolo996 wrote:As much as I like this open scenario, where you're free to do whatever you want, as much I think there should be stronger side stories not to make the player feeling as Dasati.
I love the added scenes, though the ones not involving Samantha look a bit poor in choices, to me, but they add nothing to the story, it's true: you don't have a goal, so it would be nice if once you start to follow a path a sort of goal becomes clear to you.
It's a great change for a LOP game not having it, let's give the time to develop their ideas!!!!
I was critizing many aspect of this game, this one I like, there's room for improvement and can bring us really further than in any other game, instead of bringing us to the same goal by just different paths (or not, but the goal is clear so it's just your decision/wrong choices not bringing you there).
I'm pretty sure LOP Team will keep improving the game, adding scenes and ideas they already thought about (deduction: there are many stories incipit not developed...) and maybe bringing sex scenes back to their standards in choices of positions and where to cum.
And I guess an expansion will arrive and bring it to the next level.
I know we all were expecting more from it, let's consider it as a teenager with plenty of possibility to become a great adult!
chrispool wrote:I agree. The game is really full of room for future upgrades. That's why I feel a little frustrated : there are too many "empty parts" waiting to be filled.
But like you said, let's give us time to develop this new concept of "open game". Just a comment on that : maybe a game like Eleanor 2 was not the best choice to experiment...
Another point : I would like the future events to have an influence in the story, which lead to a specific ending. I know the game is far away to be completed, but I expect the new events to be less meaningless. I want some side storylines to have consequences : for example in Ele1, when Eleanor chooses to do the porn shootage (that seems at first to be a sort of filler), then leads to a blackmail scene later, which leads to a specific ending depending on your choice to submit or not. That's this kind of things that makes Ele1 a great game, and that is missing here at the moment.
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