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Let Me In (v1.0.0 updated 30 Jul 2015)

PostPosted: Fri, 15Jun26 03:22
by BBBen
Image

Download here.

As a lowly goblin, can you talk your way into the princess' tower? (and panties?)

Let Me In is a new game project I've designed, with a gameplay style based around typing phrases directly to the princess in real language, and trying to persuade her by saying things you've come up with yourself.

This is the full release version.

Follow the link above to my website, and you can follow the link through to the download there. (Evidently my backer site cannot be named in this post, but that's where the public download is hosted.)

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 04:29
by Skelaturi
thanks will look into it as i like your games. On the games department how is PAL doing?

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 05:15
by BBBen
Skelaturi wrote:thanks will look into it as i like your games. On the games department how is PAL doing?

That's doing well, thanks! The whole voice casting process for PAL is done, and I've received most of the voice acting now. Only waiting on two actors, who are both keeping in touch and should be done soon. Some of the artwork is delayed because Phinn (the other illustrator of the game besides myself) has had a computer meltdown, but everything else is proceeding on my (non-existent) schedule [img]images/icones/icon10.gif[/img]

I took a brief break from PAL to make this because I knew it wouldn't take long to get a version of LMI out, and it was a novel idea for a game so I wanted to try it out.

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 07:17
by xviii
I can only get 2 trust and 2 arousal. Any tips? everything else I say either leads nowhere or she doesn't understand...

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 07:51
by xravensfan
I am at 5 trust, and 8 arousal. But stuck there.

She want to know my injury... but I can not come up with anything she accepts...

Well done so far!

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 07:58
by neon
Finally got inside with 8 trust and 8 approval. It seems a bit too much trial and error for my liking, i was bashing anything i could think of in until i finally hit something she liked and then kept hitting walls. Also, for the guy who was asking about injuries
Tell her you got bit by a snake, and then ask if she can suck the venom out. I didn't get any points in trust or approval, but that seemed to help convince her i think

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 09:32
by paquito
Thanks, nice game!

I got the ending N°3.

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 12:33
by Nezumi
Currently have 10 arousal but only 5 trust. I feel like I am banging my head against the tower wall now. :(

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 12:50
by paquito
I only got 7 in "arousal" and "trust"...

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 14:06
by Gio
mini walkthrough 7-12
trust:
what is your name
i am from x
you are nice
can i help you
how are you

arousal:
you eyes are nice
twyla is a pretty name
can you show me your tits
can you show me your butt
panties
i am hero (+2)
can i show you my cock
your pussy is sexy
i love you
what are your hobbies (may need ++arousal )

both:
i am prince

1st ending: thirsty
2nd: ?????
3rd: snake bite

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 16:13
by Kane
neon wrote:Finally got inside with 8 trust and 8 approval. It seems a bit too much trial and error for my liking, i was bashing anything i could think of in until i finally hit something she liked and then kept hitting walls. Also, for the guy who was asking about injuries
Tell her you got bit by a snake, and then ask if she can suck the venom out. I didn't get any points in trust or approval, but that seemed to help convince her i think


I'm with 8 trust and 15 arousal but she don't let me enter...

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 16:45
by paquito
8 in trust and 10 in arousal. It's maybe impossible to ask her other things but I can't ask her something other than just flash 3 parts of her body....

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 17:45
by fensome7
Well, finally got to the ending where she let me in! Took an hour or so and multiple attempts.
The idea was a very good one and once I finally got through it I could see the enjoying side to it. However, whilst playing it, things were very different. I don't think I have ever been so wound up and fustrated by something and many times I had to just minimise the game and open up efukt or something just to chill out and calm down and remind myself it was only a game.
But very good idea and keep it up BBBen!!!! Still a big fan and still playing PA:C even after all this time. [img]images/icones/icon7.gif[/img]

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 21:29
by wodahSShadow
The game crashes for me right after I execute it.

Source2HTML error: Width and Height must ne at least 0.
Parameter name: value
Actual value was {Width=-1, Height=24}
Stack trace:
at ‘...ctor(String sErrorMessage, Exception ex)
at ADRIFT.SharedModule.(String ™, Exception ‚)
at ADRIFT.SharedModule.(String , RichTextBox& ™, Boolean š, Boolean , String& ‘)
at ‘..(String ‚, Boolean , Boolean , Boolean )
at ‘..(String ž†, Boolean )
at ‘..—(Object , EventArgs )
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at ‘..(Message& )
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at ‘..()

Re: Let Me In v0.2.2 by BBBen

PostPosted: Fri, 15Jun26 21:33
by Gio
wodahSShadow wrote:The game crashes for me right after I execute it.

Source2HTML error: Width and Height must ne at least 0.
Parameter name: value
Actual value was {Width=-1, Height=24}
Stack trace:
at ‘...ctor(String sErrorMessage, Exception ex)
at ADRIFT.SharedModule.(String ™, Exception ‚)
at ADRIFT.SharedModule.(String , RichTextBox& ™, Boolean š, Boolean , String& ‘)
at ‘..(String ‚, Boolean , Boolean , Boolean )
at ‘..(String ž†, Boolean )
at ‘..—(Object , EventArgs )
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at ‘..(Message& )
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at ‘..()


press ok click the image to disappear, then at the right top corner press the little "x" and play :)