karrek wrote:Save your current position, load the save you want to rename, without doing anything go to the menu and click save, select the save with the incorrect title, a dialog box will pop up to edit the title, correct the title and click okay, then reload the save for your current position.
Not the smoothest process, but it works.
I'm not sure how successful it will be to maintain the sequencing, but you can always try to export your save games. Search for the save game name in the export file, and correct it there. Then import the saves. IF you try that though, I'd make a copy of the original export just in case. You don't want to accidentally corrupt all the saves.ut1stgear1 wrote:Thought of that but my problem is that I have more than one save for each path depending on choices I made so I would have to reload each save along that path.
I'll look into this. Maybe have something as early as the next episode. No promises on the timing though, but It's something I'd be happy to do. What's one of the most common browsers for the blind? Maybe I can see about making the game fully compatible with it...or at least, mostly compatible. I don't have time or resources to go fully Section 508 compliant.Orinks wrote:...Wolfshadow, I'd love it if you can go and lable these choices with alt text, similar to conversations...
I'm not sure how successful it will be to maintain the sequencing, but you can always try to export your save games. Search for the save game name in the export file, and correct it there. Then import the saves. IF you try that though, I'd make a copy of the original export just in case. You don't want to accidentally corrupt all the saves.Wolfschadowe wrote:ut1stgear1 wrote:Thought of that but my problem is that I have more than one save for each path depending on choices I made so I would have to reload each save along that path.
Wolfschadowe wrote:I'm not sure how successful it will be to maintain the sequencing, but you can always try to export your save games. Search for the save game name in the export file, and correct it there. Then import the saves. IF you try that though, I'd make a copy of the original export just in case. You don't want to accidentally corrupt all the saves.ut1stgear1 wrote:Thought of that but my problem is that I have more than one save for each path depending on choices I made so I would have to reload each save along that path.I'll look into this. Maybe have something as early as the next episode. No promises on the timing though, but It's something I'd be happy to do. What's one of the most common browsers for the blind? Maybe I can see about making the game fully compatible with it...or at least, mostly compatible. I don't have time or resources to go fully Section 508 compliant.Orinks wrote:...Wolfshadow, I'd love it if you can go and lable these choices with alt text, similar to conversations...
Wolfschadowe
Thanks anggus!anggus wrote:Hi! Just wanted to say:
1. Thanks for making such a phenomenal game, especially considering this appears to be your first foray into this kind of project(?)
2. It's awesome that you are making your game accessible to those with visual disabilities...
Wolfschadowe wrote:Thanks anggus!anggus wrote:Hi! Just wanted to say:
1. Thanks for making such a phenomenal game, especially considering this appears to be your first foray into this kind of project(?)
2. It's awesome that you are making your game accessible to those with visual disabilities...
1. Yup, this is my first game, and in hindsight, I should have made it smaller.
2. Not that big of a deal. It's a small thing and if it allows a few more people to enjoy the game, visually impaired or not, I'm all for it. I think Kexter scripted it in 20-30 minutes. If It's not already live under hotfix mode, it will be with the next episode.
Probably won't be another patch for Episode 2 as I'm about to "lock" the code on the public branch to convert it to Episode 3 in preparation for localization and testing.
Wolfschadowe
Yep. Still on target for the June 8th release of EP3ut1stgear1 wrote:Looks like everything is on schedule or maybe a little ahead. Looking forward to episode 3.
Wolfschadowe wrote:Yep. Still on target for the June 8th release of EP3
Wolfshadowe wrote:Just a note...Game development and story is set. The voting is for sequence only. The only content related votes are the three inclusion votes that will come about on rotations.ut1stgear1 wrote:...if he isn' t worried and has decided to develop the game following our choices it's better for each of us to vote according each taste...
...Getting caught up....
Wolfschadowe
Other parts of the game are progressing fairly well. I haven't had as much time over the last few weeks as I'd like to work on the game, but that's why I have a buffer also.BlueManX wrote:Every day I'm checking this thread in the hope that you're ahead of your release date.
Are the other parts of the game progressing as well or are they on total hold until ep3 at the office is done?
Close. To clarify, the overall storyline and major paths for the game are written. The voting doesn't influence what happens next, but only what content is released next. Depending on how voting goes, Episode 3 is done. Episode 4 is done (so long as it's not an inclusion), but needs the conversion to episode structure to be finalized. Episode 5 is also done, except for the same finalization...or half rendered for some other voting options. Episode 6 gets complicated as it depends on how voting goes. In some cases it's currently half-done, in other cases, it's still in outline form.ut1stgear1 wrote:... I seem to remember an earlier post that most of the coding is already done and that gives wolfshadowe the opportunity to take his time in refining what the new episode is and improve on what is already a great piece of work. Let me know if I have it right or where I missed something.
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