JFR wrote:darkefire wrote:How was this ever slated for a "before summer" release if there's still this much work needed in mid-September? I brought up Star Citizen earlier not just to poke a bit of fun but because BEW is also starting to get a serious stench of feature creep. Did we really need a dozen different women to juggle in a single game, rather than focus on three or four in a much tighter story? The more you broaden your scope, the more you allow players to see the gaps in a narrative.
As for the unreasonably early expectations for this release, Wolf had a staff of artists, writers and play testers who probably could have gotten the work done by late spring/early summer. Then he lost all but a few. This has been a recurring problem. Volunteers apply and start work but then find out just how much work is really involved in a project this big. Several of them worked for awhile and contributed to the game but then just disappeared into ether, never to be seen or heard from again. One of the hazards of depending on volunteers who work for a limited stipend and only identify with online handles.
The folks who remain are really dedicated and have been doing yeoman work but the fact is that 3 or 4 people just can't do the work of 10. That means the release date just has to keep slipping to allow time for the smaller team to get all the work done.
Regarding the addition of more love interests, that has been a debate since the beginning. I will admit to being on the side advocating to just stay with the original 5 potential romantic partners back when the question was put to the patrons. That was a minority opinion and the vote strongly supported going to the full 8 as proposed. It was also decided by vote to do ALL of the additions at once rather than trickle them in one at a time. The major deciding factor there was the possibility of losing all earlier save-games and having to deal with repeated disruptions to the release schedule instead of just one big disruption. The save-game problem was solved but the "one big disruption" turned into the current horrendously long delay in finishing the "inclusions issue." That is where we are with Episode 7. Once it is finally finished, the team can concentrate more on reasonably sized future episodes which will release much more often than this episode from hell. I think everyone realizes that our reach exceeded our grasp a bit on this one but you learn and grow and try not to make the same mistakes going forward.
This has all been just as frustrating for Wolfschadowe as for the loyal gamers who only want play the game. Everyone involved with the project feels badly about it but they are also dedicated to producing the best product they can. It really is getting close.
You forgot to add the general lack of story line, lack of (real(istic)) character development, and quick access to fap-able material to your list of attributes/requirements.darkefire wrote:Just gotta get Wolfe to throw in a bunch of incest, anatomically-impossible women and furry fetishes and you'll be rolling in dough!
Ncrdrg wrote:The funny thing is that we're on... day 2 or 3?
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No more...nope...please dear God no, no more.Ncrdrg wrote:I would advise against including any more dateable characters after the next update.
This is the primary purpose of the achievements, to indicate that there is more game to be found. In some cases they may seem silly at first, but that silly, seemingly nonsensical achievement may indicate a huge branch later on that could have been missed otherwise.Ncrdrg wrote:At any rate, hunting the achievements should be fun. It's how I get know some of these branches even exist.
Day 2. The game starts on a Wednesday. Keep in mind, some days will progress much faster than others. The story branches then condenses, branches again, condenses, etc..Ncrdrg wrote:The funny thing is that we're on... day 2 or 3?
JFR wrote:No dates have been officially set but I am reasonable comfortable saying it will most likely be out by the end of this month. The episode is very close. The beta has not yet been released to testers but judging by the progress board, it should be out to them in the next couple of weeks or so. Once they get it, there will be at least a week of testing to iron out any hidden bugs.
Wolfschadowe released a statement this week addressing this issue, which I'll link below. The tracking software has not been finished but you can get a sense of the rate of completion from his post. I hasten to add that the figures are from a couple of days ago and the time estimates are VERY rough. I think they are very pessimistic as to how much work time is left. I wouldn't be surprised if the actual figure for work time remaining is closer to 60-70% of that shown. And remember, the "hours of work" are man-hours. With the help Wolf has, each person will have a piece of the total.
https://bradseroticweek.rocks/bewbb/vie ... ?f=9&t=407
JFR wrote:A quick update on a couple of matters.
The BEW Forum website is again having intermittent crashes and failures to properly load. It has been reported to the hosting service. They are claiming it is not their problem and trying to say it is at our end but we are certain it is not. Wolfschadowe is still fighting with them and we are hoping this is just another transitory occurrence and will be corrected soon. The more time he has to spend working on problems like this, the less time he has to work on the game, causing even more slippage in the time it takes to finish the work. The only silver lining is that the developers and testers use another site so they can keep working even when the forum is down.
ut1stgear1 wrote:... It seems to have been corrected as I write because all of the sites I check or use are working fine now. Edit: So it would not be a BEW or your host issue but a web problem.
JFR wrote:Yes, it is back working as of now. I have no idea where the problem lies but hopefully will settle down going forward.
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