Thanks ut2stgear1!ut1stgear1 wrote:... I suspect the same will be true with BEW and wolfshadowe. Improvement can already be seen. So it will only improve and what we have now is still quality work. Kudos wolfshadowe.
Some sites seem to be only interested in posting new games as fast as they can regardless of quality while others to emphasize quality over quality and take a very long time to get new games. BEW has both quality and the time frame time between releases is reasonable. Again Kudos.
Some of it is also a conscious choice for lower quality. I could easily spend all day rendering, tweaking lights, re-rendering, fixing, and re-re-re-rendering an image to get it just right and high quality. But if I do that...well, it would take far too long to get the game out. One render a day, for 4000 estimated renders for season 1...Maths. I don't like Maths, but you get the idea.
I only have about 3 hours a day, on average, to dedicate to BEW, so the real bottleneck is render time. Setting up the scene takes time, then configuring the lights properly takes more time, then posing, then finally rendering. For another image in the same scene maybe you can just repose and render the next image, but if you change the camera location, it's a matter of re-configuring the lights again. If you assume 5-10 minutes to pose everything in the scene, then 20 minutes to get a decent render in a complex scene like the bar, that's a maximum of 6 images a day to render, but usually I get less than that done.
That's one of the reasons I'm excited about the new nVidia iRay render engine. I have to confess, I've burned a lot of time over the last week or so playing with the iRay render engine in the Daz 6.8 beta. I don't quite have the hardware to make it feasible yet for BEW, but by adding a second video card to my render system dedicated to CUDA processing, I can do renders like the one below in spoiler, but with slightly better quality, in about 10 minutes, plus it eliminates the need to futz with lights every time I move the camera. Scene setup takes about 2x the time, but once set up, I can shoot anywhere in the scene, from any angle and never worry about moving lights around.
Wolfschadowe