artorawley wrote:My point wasn't that I "just want to see the content", it's that I would rather be rewarded for completing the most challenging path (the "perfect" one?), rather than having to play through every path. I'm fine with achievements, they certainly help track things well, I just don't care for the grind for the sake of the grind.
Thanks juanmosa9!juanmosa9 wrote:Great Story so far
Yep, I get that. No worries mate, I understand where you're coming from. I've tried to limit the grind, but this early in the game, I'm sure there are sections that feel like they are grindish event though I've tried to ensure that every achievement has a purpose, including the Mastery achievements which seem grindish, I'm sure.artorawley wrote: I just don't care for the grind for the sake of the grind.
If the game's not over, you still have a chance. Most situations can be salvaged, even into very good results... Just like real life, some of the best paths have some adversity in them.Ripe wrote:In fact, considering you get a nice little "THE END" screen if you mess things up
Wolfschadowe wrote:including the Mastery achievements which seem grindish
Image showing a possible future event if you get thrown out of the strip club by Ben. (Rough draft image)
Wader wrote: but what is "Grind"?,
Yep, picking her up (via taxi) after a short workday for a night on the town.Ripe wrote:Is that Natalie?
It's there...but seems there's a bug keeping it from displaying. We'll get that fixed in the next patch.Ripe wrote:That reminds me, is there a reason there is no achievement for mastering Thursday office scene
Wolfschadowe wrote:It's there...but seems there's a bug keeping it from displaying. We'll get that fixed in the next patch.Ripe wrote:That reminds me, is there a reason there is no achievement for mastering Thursday office scene
Ripe wrote:artorawley wrote:My point wasn't that I "just want to see the content", it's that I would rather be rewarded for completing the most challenging path (the "perfect" one?), rather than having to play through every path. I'm fine with achievements, they certainly help track things well, I just don't care for the grind for the sake of the grind.
But what is the most challenging path? I mean, let us consider Natalie: getting Azumi to show you her little trick is currently required for so-called "perfect" path but wouldn't it be more challenging to achieve a relationship with her without using that trick?
Also, with game being only about 15% complete at the moment [and that's being generous] we still don't know for a fact that a path don't lead anywhere. In fact, considering you get a nice little "THE END" screen if you mess things up [I got one after completing a path where you chase Serenthia in the office because I didn't have enough points with any girl!] it's more then possible that some of the current bad path will lead somewhere as well in the future.
So I can't say I agree with you about rewarding completion of most challenging path instead of exploring every possible path through the game... I believe the system is fine the way it is.
artorawley wrote:Ripe wrote:artorawley wrote:My point wasn't that I "just want to see the content", it's that I would rather be rewarded for completing the most challenging path (the "perfect" one?), rather than having to play through every path. I'm fine with achievements, they certainly help track things well, I just don't care for the grind for the sake of the grind.
But what is the most challenging path? I mean, let us consider Natalie: getting Azumi to show you her little trick is currently required for so-called "perfect" path but wouldn't it be more challenging to achieve a relationship with her without using that trick?
Also, with game being only about 15% complete at the moment [and that's being generous] we still don't know for a fact that a path don't lead anywhere. In fact, considering you get a nice little "THE END" screen if you mess things up [I got one after completing a path where you chase Serenthia in the office because I didn't have enough points with any girl!] it's more then possible that some of the current bad path will lead somewhere as well in the future.
So I can't say I agree with you about rewarding completion of most challenging path instead of exploring every possible path through the game... I believe the system is fine the way it is.
I was talking "perfect" by means of the points involved, by achieving the highest score with a girl. I understand that there are many different paths and personal preference will determine what each person's most desired path will be, but from a strictly "game" perspective I feel that the path where you achieve the most points (arguably by choosing the most "right" choices) would be viewed as the hardest path to achieve, and thus would be better suited to reward the player with a bonus scene, rather then just rewarding the player with the bonus scene by completing every single path. I don't mind you disagreeing with me, but I felt a need to clarify since it seemed you were arguing against a point I wasn't making.
moskys wrote:So bonus scenes can't be a prize for reaching the hardest ending because, in some cases, that hard ending isn't related to the bonus content.
benedict wrote:Wolf, I have a question
Ripe wrote:
benedict wrote:Wolf, I have a question
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