gustaveglans wrote:Great graphics, intelligent storyline, differentiated characters and highly erotic - definitely everything in it for a new milestone of adult games!...
Thank you for all of your feedback gustaveglans!
rdemon wrote:gustaveglans wrote:...Beside all praising for your work I have only one critical remark: to achieve "perfect" ending the player needs to follow avery precise sequence of steps and not all of them are intuitive or logic...
...Personally I really enjoy the hard difficulty in this game. Unlike the vdategames you have to take your time to find the best choices. Plus if you choose other options you dont have the feeling the developer of the game was to lazy to program other routes.
Thanks rdemon, I'm glad you are enjoying the game! Be careful with the medium difficulty, as it shows you your reputation, not your relationship. It's an important distinction. Your reputation gives a clue about how you are doing with all the girls as a group, but it doesn't tell you what any single girl thinks. Think of it as a general direction. It will tell you that you are going generally north, but maybe you are actually going more northwest while your target is northeast. Playing on Easy mode will tell you individual Relationship scores, but you will hit difficulty barriers as you move toward the end of the episode, but it can help find those early and mid episode relationship points that you may be missing.
I knew that the elite paths were going to cause some debate like that above before I released the game. I think it's worth repeating here that until a few more episodes are released, these paths are going to be very, very, very hard because as players, you won't have enough information yet. When we meet up with Emily again at work the next day, we will learn more about her, and get some callbacks to the bar that will change the tone of the bar scene somewhat, and some of the choices that didn't seem logical earlier may suddenly make sense. (That's the second and third office scenes, so at least 2 or 3 episodes away.) We get some similar information about Natalie in the Diner scene that will help with some of the elite paths, although we can get a lot of information about her by talking to others in the Strip Club scene itself. Also, the daily recaps will give some hints as well.
Essentially, every episode will give a little more information, some of it as characterizations, some of it as discussion with characters in the game, talking about what happened in the past. For example, maybe we'll learn later what Emily was thinking when she shoots you that look before going to the bathroom. By playing other paths, including failure paths, we will get accustomed to the flow of the episode and learn how to manipulate it, like maybe distracting a bartender from making their rounds.
By the end of Day 2, there should be enough information to find the elite paths naturally, at least through Day 1, and they will simply be hard at that point, not the very very very hard that they are now. They will make a lot more sense as more of the game comes available.
If anyone gets frustrated with the elite paths, I recommend waiting for more episodes instead of trying to brute force your way through them now...unless you enjoy that sort of thing, of course.
Oh...and something to keep in mind, as more episodes come out, you may discover that you didn't actually fail in some cases...and in other cases, you may discover that you didn't actually succeed. <
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Wolfschadowe