Looking for someone with HTML5 Skills.

Hello guys,,
title says it all. I hope someone can help me.
Greetings.
title says it all. I hope someone can help me.
Greetings.
http://www.the-new-lagoon.com/
davori wrote:... most people say that flash will die sooner or later (round about 2020 or a bit later) because of html5
davori wrote:For example.. pulling down pants with the mouse or moving the body up and down or backwards and forwards etc..
davori wrote:My question..is html5 able to do games like that or should i try to learn "flash"? That's right now the most important question.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Change image in Canvas on click.</title>
<style>
#canvas {
background-repeat: no-repeat;
width: 100%;
height: 100%;
}
</style>
<script>
var images = [
"4827/nature-forest-trees-fog.jpeg",
"302804/pexels-photo-302804.jpeg",
"240040/pexels-photo-240040.jpeg",
"38136/pexels-photo-38136.jpeg"
];
function changeImage() {
/* Show the first image in the queue on the canvas ID'ed element. */
document.getElementById("canvas").style.background = "url('https://images.pexels.com/photos/" + images[0] + "')";
/* Move the first image to the end of the queue. */
images.push(images.shift());
}
</script>
</head>
<body>
<!-- The empty canvas to show the images in, it monitors for click events on it. -->
<canvas id="canvas" onclick="javascript:changeImage();"></canvas>
<!-- The canvas element should exist by now so show the first image in it. -->
<script>changeImage();</script>
</body>
</html>