I am looking for advice on structure or organization relating to writing in the choose your own adventure realm. My writing experience is more linear story telling. The choose your own adventure type writing is fun as it gives us, the writers, a chance to explore avenues that we might not normally explore. However, with the learning of DAZ and at least two other programs as well as needing to write the story I am finding myself a bit whelmed. Because of this I haven't looked into any other programs such as AC2 (I don't know if this applies here or if it is just for putting the final game together) but I plan to. I believe I read on one of the threads about a program that helps organize this sort of writing scheme but I don't remember where or what it was called. Or, frankly, if it's the best choice.
As I am refining the story and the various avenues I have been writing what I am considering the main storyline and then in a different document writing the branches that represent the different choices. And this is where I would like some advice on organization, keeping it all straight and from getting too cumbersome.
Also, when thinking about the project as a whole there are some decisions that are just too big for this sort of thing. For instance, giving the player a choice between romantic interest A or B. If you are doing a stand alone title or game this would be okay. But if you are planning an on going storyline this would be a real pain as a creator/designer (needing to include a lot of material that wouldn't be used in game 2 if romantic interest B had been selected). I have played a couple games during their development that, come chapter 2, ask what decisions had been made in the prior chapter. This seems to interfere with the narrative. Although, I imagine this wouldn't exist in the final product.
Cheers.