I don't know "Sweethome 3D", but I can tell you some basics.
Every 3D-Model is based on some wire frame or mesh model, so if there is a room for example, it can contain single meshes for each piece of furniture or one big mesh that is like "thrown" over everthing your room contains.
And even if everything in Sweethome 3D itself is a single mesh, it is likely that the export function "welds" it all together.
This program was meant to plan and visualize some interiors, not to create versatile content for 3D posing programs...
![soleil [img]images/icones/icon13.gif[/img]](./images/smilies/icon13.gif)
, they made an export function to create renders of your visualized content with an external render program, but I'm sure people who have used it are able to tell you more about this...
Every 3D-Model (obj) needs a related UV-Map, which is like a "pixel coordinate system" to tell the shader of your rendering program where to put a certain pixel of your 2D texture on your 3D-Model mesh...take a look at the discussion in this thread earlier.
The mentioned shader presets do a tiled texturing of the selected surface with seamless patterns, but they also need a UV-Map for this.
Edit: It might be possible to split up geometry and/ or create surfaces with the Geometry Editor tool in daz, but I don't know about that...