Has anyone here ever used Buildbox to create a game?

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Has anyone here ever used Buildbox to create a game?

Postby LJames713 » Fri, 16Jul22 05:18

I'm curious about Buildbox and it's faculty in what the game creators here are attempting to do.

Does anyone here have any stories, about that application...?
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Re: Has anyone here ever used Buildbox to create a game?

Postby Super » Wed, 16Jul27 00:41

Hm can't say I have, though would have been interested in trying. But 2500 dollars is too much for a hobbyist :/
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Re: Has anyone here ever used Buildbox to create a game?

Postby LJames713 » Thu, 16Jul28 02:09

Super wrote:Hm can't say I have, though would have been interested in trying. But 2500 dollars is too much for a hobbyist :/


The price of that program is incredible...I'd only asked, as they've been offering a 30 day free, full trial...but, after that 30 day trial, one is up the creek, as it were.

I'm taking a look at Unity and Construct 2 at the moment, to get things done...

Thank you so much, again!
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Re: Has anyone here ever used Buildbox to create a game?

Postby Super » Thu, 16Jul28 14:35

Would probably be better to use a free but popular engine, yeah
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Re: Has anyone here ever used Buildbox to create a game?

Postby GDS » Thu, 16Sep08 14:48

If you are going 3D there are better and cheaper Engines, Unity for the WIN
And if you go for 2D, waaaaaay too much to name it.

The sell point for the Buildbox is the Drag-and-Drop, and dude most engines have it but almost no game developer use it because you can't get great results and customization without the use of scripts
EX: RPG maker, the best DRAG-and-DROP EVER!! all the best games on it uses script,
[*]Suddenly a Party!:http://the-new-lagoon.com/viewtopic.php?f=3&t=3965
[*]Matt and the Bus stop Girl:http://the-new-lagoon.com/viewtopic.php?f=3&t=3666
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