SoulMate wrote:Hello Sy,
I don't have the code at hand, but i thought that in the debug.html a menu option 'find all paths' is available.
This could help finding bugs. Also less pages with more show-if options would help.
There is also a test.js file or something. It can be filled with paths to automatically test.
I'll have more information about that later.
About the game.I really enjoyed it for some hours, searching every option.
The renders were really nice, I liked the story. But it was hard to 'play' the game due the numerous bugs.
But that's not the thing to focus on now.
There are a couple of things i like to see improved, but don't know if it's all possible with the current engine.
1. Visual design / theme
Like almost all the dating games there is no visual theme, no nice menu.
If you can (or know someone who can) make a visual theme, I probably can convert that to a working example. I'm no designer, but good at translating a design to actual working code.
2. Way finding
Walking around the house was not always intuitive, mostly the upper floor. I also like to see a way to go from the frond yard to the back yard. Currently it needs a lot of clicks to go from the office to the beach.
Also (and this is a lack of the engine I guess), it can sometimes be good the use images to indicate ways to go to, instead of image maps.
3. Repetitive
After a day of 10 the game becomes repetitive. I think it will be a real challenge to solve this. Even A-rated games eventually becomes repetitive, but if you have some thoughts on it, ill be glad to see that one
4. Inventory
When you buy something in the stores, i always forget what I bought. When i talk to the girls its frustrating to not remember what items I have. There is basic support for inventory in WBA, but the options are not available in the build GUI. Its possible however to use WBA.on('varchange', 'varx', function(){}); to mimic this inventory.
I think that's enough for now.
Keep me posted with new versions and I'll see if I can give more feedback.
Also if you have a alpha/beta link for Envying Celina, ill be glad to test.
Thanks for all the feedback.
1) Well I tried to get some visual design with the way I have done the overlay with the stats and so on I am not sure how to add more visual style or how to improve what I have but I could look at some ideas.
2) I was thinking about creating an overlay for the screens for moving around like I have done for the shops so have a a box in the general location with the title of the location it leads to then use an image map over it to work like a button. Does that sound like a good idea?
3) Since I have only done about %50 of Teagans Events and none of the other girls I hope those events will remove the repetativeness a bit as there will be much more content.
Although the basic framework of this game style is very repetative to increase stats and so on I'm not sure how to change the repetativeness apart from doing like Super has suggested with conversations.
I have also started to use the random feature to randomly change the responses in the convo's to help with that.
4) How do I use the function you are suggesting as an inventory?
I suppose the other way would be to add the items to the stats overlay although that would really clutter up the screen.
I could try doing it with the "show if" feature but how do I put that into the css instead of adding to every page.
On that is there a way to add a button to the css overlay so we can click that button to go to a page with the inventory?
There are some other things I would like to be able to do that with as well if possible.
So basically a button on every screen I can click on then return to the previous page.
Thanks.