Web Based Adventure (WBA)

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Re: Web Based Adventure (WBA)

Postby Super » Wed, 14Oct15 20:49

Might it be possible to make a downloadable version where control save works? I don't care about it working in a browse but having to download the file at the end of each session just breaks into my work fps of doig a few slides at a time. Just annoys me really. He to do and the other suff is nice, but having Togo through the downloading the file each time just messes with my jive, ya hear?
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Re: Web Based Adventure (WBA)

Postby SoulMate » Thu, 14Oct16 11:33

Superawesomemans wrote:Might it be possible to make a downloadable version where control save works? I don't care about it working in a browse but having to download the file at the end of each session just breaks into my work fps of doig a few slides at a time. Just annoys me really. He to do and the other suff is nice, but having Togo through the downloading the file each time just messes with my jive, ya hear?


Hey Superawesomemans,

Sorry for the delay. Some changes in personal life changed my amount of free/develop time.
Version 1.8 is ready.
It contains a quick save option and it sorts the pages.
https://mega.co.nz/#!yEMTFDjC!gdBWIblIA ... izSCEs3bTY

If you have more suggestions for improvement.
Feel free to keep asking them. I'm glad i can help!
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Re: Web Based Adventure (WBA)

Postby Super » Thu, 14Oct16 22:49

Thanks.

Question: Do I need to replace the game.js file? It'd be a bit annoying having to port everything I've done so far :/
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Re: Web Based Adventure (WBA)

Postby PinkVendetta » Fri, 14Oct17 10:03

....
Last edited by PinkVendetta on Wed, 14Nov26 12:27, edited 1 time in total.
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Re: Web Based Adventure (WBA)

Postby sylakone2 » Fri, 14Oct17 15:35

PinkVendetta wrote:Is this game online on a site and can be played thus in any browser?, or do I need to download it in order to play it online?


Hiya Pink are you asking abaout our previous game or the game we are building?

Our previous game is Inspiring Celina if you go to our site at supersygames.sylent3d.com you can play it online or download it.

This thread is actually for a Game engine that Soul is developing for making games.

We are building our sequel with it.

Hope I have been of some help.

Cheers

Sy
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Re: Web Based Adventure (WBA)

Postby PinkVendetta » Fri, 14Oct17 18:48

....
Last edited by PinkVendetta on Wed, 14Nov26 12:27, edited 1 time in total.
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Re: Web Based Adventure (WBA)

Postby SoulMate » Fri, 14Oct17 22:37

Superawesomemans wrote:Thanks.

Question: Do I need to replace the game.js file? It'd be a bit annoying having to port everything I've done so far :/


Depends on the version you are running.
I didn't change it in V1.8 so if your on V1.7 their equal.
But even if you replace the file your game should be running the same as before (if you didn't make any modifications to game.js)

Be aware, the files data.js custom.js custom.css and test.js should NOT be overwritten.
These are the files you can change.

If your unsure, you can always make a backup before overwriting the files.
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Re: Web Based Adventure (WBA)

Postby Super » Sat, 14Nov15 01:15

Hey- do we still need to do the functions check in data.js or is there an easier way?

While I understand leaving the option for more complicated stuff, I think it should be possible to make a simple (if x > y) style thing in the same vein as the adding variables. I'd be able to do it either way, of course, what with my experience with Inspiring celina, but it would still be nice if it's a possibility.
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Re: Web Based Adventure (WBA)

Postby sylakone2 » Fri, 14Dec05 08:11

Hi Soul

We have a big problem with WBA and the quick save feature.
That quick save state will not clear so I open up the build.html for my game which I recently saved the full way.
It opens with the latest quick save so a few steps back from my current full save clearing cookies does not seem to fix it.
Also if I open a different project for instance envying celina it opens up the other game with the last quick save state so I can't edit the differnet one at all.
The only way I have gotten around this is to open it on a different pc or a different browser.

Any ideas on how to fix this bug?

Cheers

Sy
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Re: Web Based Adventure (WBA)

Postby SoulMate » Tue, 14Dec09 22:10

@Sy
Update V1.8.1
- Quick save feature does not overwrite Quick save from other games
- Quick save can be discarted in the Dashboard tab

https://mega.co.nz/#!zQMS0TDA!gdBWIblIA ... izSCEs3bTY

How to update from V1.8:
Copy js/build.js to your current project.


@super
The only way to write custom check functions is within custom.js (not data.js)
The if (x > y) feature will possable implemented in the future, but it's not that easy to programm.
For now you have to write them in custom.js

@both
Are there any other requests for improvement of WBA?
Last edited by SoulMate on Tue, 14Dec09 22:48, edited 2 times in total.
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Re: Web Based Adventure (WBA)

Postby Super » Tue, 14Dec09 22:19

Well, not too sure how easy this would be for you or even why it happens, but saving a javascript file doesn't seem to save on both things on google drive. I've had to email Sy the game.js in order for him to get it. No clue why, when I used AC we could save the game.js no problem...
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Re: Web Based Adventure (WBA)

Postby SoulMate » Tue, 14Dec09 22:24

Super wrote:Well, not too sure how easy this would be for you or even why it happens, but saving a javascript file doesn't seem to save on both things on google drive. I've had to email Sy the game.js in order for him to get it. No clue why, when I used AC we could save the game.js no problem...


@super
It's not game.js you have to sync but data.js (and maybe custom.js).

Don't know about google drive. Does it keep folders synced between both of you?
In that case, it should see the file change and upload it immediatly.
But that only counts when you do a real save (not the quick save).
With the real save you have to save the file in the right folder, i think default brwoser behaviour is to save the file in your downloads folder
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Re: Web Based Adventure (WBA)

Postby sylakone2 » Wed, 14Dec10 10:20

Thanks Soulmate

I will see if that sorts this issue.

Cheers

Sy
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Re: Web Based Adventure (WBA)

Postby sylakone2 » Sun, 14Dec14 02:57

Hi Soul

I think that link you put up is for the old vesion when I dled it it still said 1.8 not 1.8.1 and the build.js file had the modified date of 16/10/14 meaning it had not been updated and when I checked after copying the build.js to the old version and opened it there the option in dashboard to disacrd quick save ws not there.

Cheers

Sy
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Re: Web Based Adventure (WBA)

Postby SoulMate » Thu, 14Dec18 22:26

sylakone2 wrote:Hi Soul

I think that link you put up is for the old vesion when I dled it it still said 1.8 not 1.8.1 and the build.js file had the modified date of 16/10/14 meaning it had not been updated and when I checked after copying the build.js to the old version and opened it there the option in dashboard to disacrd quick save ws not there.

Cheers

Sy


Whoops ;-)
Here is het V1.8.1 link
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