I've uploaded AC 6.7:
http://www.mediafire.com/download/six8f ... reator.zip
New option "Remove tiny areas" in the Edit menu. If you set that checkbox, when you open and save an htm file it will filter out any hit target areas that are smaller than 35x35 pixels. If you have a bunch of these extraneous hit targets in your game, the easiest way to get rid of them is to set that checkbox and do File->Update All.
You should no longer be able to create hit targets that are smaller than 35x35 pixels. You used to be able to create a bigger one and then shrink it down. Now AC should block you from going smaller than that size.
AC now removes extraneous <br>'s from TopText. If you want new lines at the end of your TopText, put a space after them, and AC won't touch them. (I originally planned to just remove the last one, but I changed my mind. It remove all of them in this release.)
ImageViewer colors the Memories when they have an image stored.
ImageViewer now has a "Clear All" button to clear all the memories.
ImageViewer now has an "Unused" checkbox by the image filter. If you set this checkbox, it will filter down to the images in the current image directory that aren't in any htm pages. Note that this function uses GameView, so if you don't have GameView open, it'll populate it first. That can take some time.
Major caveat: In testing, I realized that this new functionality thinks animation images are unused. I've got to think through a way to handle those cases.
Wolf, since BEW is a destruction test for AC, I ran this there. I was surprised by the number of images that AC thinks are unused. But I did a few findstrs to spot check the images it says are unused, and didn't find them. I figured out the animation issue later, so maybe the BEW ones I saw were all animations, I'm not sure. Anyway, if you folks find cases where the "Unused" thing isn't working (besides animation images) let me know. That feature ran more afoul of how much AC is showing its seams these days. It's possible I messed something up. There was also a concern that Unused would slow down the opening of GameView, but I didn't see a slow down in BEW, and if it doesn't slow down there, it's good everywhere. (-:
You only need to update AdventureCreator.exe. Nothing else has changed.
Tlaero