Adventure Creator original thread

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Re: Adventure Creator main thread

Postby tlaero » Wed, 14Jun11 03:27

Thanks for answering that, Wolf. Your solution is better than the one I was going to post. It's been a while since I worked on a game and I had forgotten the [] option. (-:

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Re: Adventure Creator main thread

Postby Wolfschadowe » Wed, 14Jun11 03:37

Happy to help where I can. [img]images/icones/icon13.gif[/img]
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Re: Adventure Creator main thread

Postby Super » Thu, 14Jul31 01:16

Question: I tried using your advice and set the following in the onclick

preload setAchieve("found");

Only for it to break the game. So I checked example and mk and it said I need to create a new function in onclick, only my example game.js is all messed up and I can't find anything of the sort in mk.

So basically, what are the parameters of the function I need to write in order to set achievements?

Also, I have a (preload setAchieve("jibblejabble");) as part of a function for my game.js. Would that cause problems?
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Re: Adventure Creator main thread

Postby tlaero » Thu, 14Jul31 04:43

Preload is different than onclick. Preload is a box in AC near the top (right below the "Set head bypass" button).
In mk, an example of it being used is apt50.htm. Things in preload run when the page is loaded.
To use it, you'd type
setAchieve("found");
in the preload box. You don't type "preload" before it.

If you want to set an achievement in an onclick, you need to use single quotes. Type this into the onclick box.
setAchieve('found');
Still no "preload" before it, though.

setAchieve is in _functions.js. You shouldn't need to write a function for it.

As for your function, it also shouldn't have "preload" before it. Other than that, it should work.

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Re: Adventure Creator main thread

Postby Super » Sat, 14Aug02 01:29

Ah that makes much more sense. Now it works! Thanks!
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Re: Adventure Creator main thread

Postby simarimas1 » Sun, 14Aug10 18:29

I love this tool! It makes things seem very easy.

I have just started going through the tutorials, but I am also having the same issue that SILePER is in that my laptop resolution is not high enough for the Creator, so I get cutoff at the bottom of the tool.

Was there a version of this that had a lower resolution requirement? If so, is it possible to get it? As I am just beginning with all this, advanced tools may not be as necessary at this point as much as being able to see the entire tool.

Thanks very much.

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Re: Adventure Creator main thread

Postby Super » Sun, 14Aug10 20:32

simarimas wrote:I love this tool! It makes things seem very easy.

I have just started going through the tutorials, but I am also having the same issue that SILePER is in that my laptop resolution is not high enough for the Creator, so I get cutoff at the bottom of the tool.

Was there a version of this that had a lower resolution requirement? If so, is it possible to get it? As I am just beginning with all this, advanced tools may not be as necessary at this point as much as being able to see the entire tool.

Thanks very much.

Simarimas


Can't you just resize the window? I just tried and it was certainly possible... then again, I'm not too adept at computrs so I'm not too sure what the problem even is. Well, still looking forward to seeing what you can come up with
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Re: Adventure Creator main thread

Postby simarimas1 » Sun, 14Aug10 20:36

Changing the window size still doesn't allow the bottom part of the tool to be accessed. Even when I get the scroll bar, I cannot get below the first Text input at the bottom.

Thanks though.
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Re: Adventure Creator main thread

Postby tlaero » Sun, 14Aug10 21:00

There's currently no way to reduce the minimum screen size, but I hear the need for making it work on a smaller screen. I'll see about making a simplify option that uses less screen real estate.

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Re: Adventure Creator main thread

Postby simarimas1 » Sun, 14Aug10 21:01

That would be awesome. Thank you very much tlaero
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Re: Adventure Creator main thread

Postby LRM » Sun, 14Aug10 21:26

tlaero wrote:There's currently no way to reduce the minimum screen size, but I hear the need for making it work on a smaller screen. I'll see about making a simplify option that uses less screen real estate.

Tlaero

Image
Thank you Lady Tlaero.
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Re: Adventure Creator main thread

Postby Wolfschadowe » Fri, 14Aug15 17:36

Tlaero,

I've been thinking about touch devices and the challenges associated with them in relation to AC. I'm curious about the feasibility of adding functionality similar to this proof of concept link below to AC. I tested it on my phone, tablet, and computer and it worked fine in all instances.

I'm not sure the exact implementation is good or not, which is:

Tap the image and all the hotspots display. (<-Maybe skip this step)
Tap a hotspot and text at the bottom is displayed describing the hotspot.
Tap a hotspot again, and go to the link (tap outside the image to clear the selection and select a different hotspot.)

Mouse actions operate similar to how they do now with a pop-up on hover but they are using alternate text in this case.

I think for us, skipping the hotspot highlight would be a better implementation to keep a little of the observation aspect, but the overall concept may be sound. Also, maybe make the bottom text an option for "touch mode" from the start screen of the game so computer users have an option of using it or not.

I suspect implementing something like this into AC would be a big challenge, but it would really open up AC created games to tablet users, and very adventurous phone users if it works.

Demo of the concept -> http://www.cssplay.co.uk/menu/cssplay-responsive-image-map.html
All the code seems to be available in the page source.


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Re: Adventure Creator main thread

Postby LRM » Fri, 14Aug15 17:48

How about a hot key? Press that key ("X") and you get "The hint key is "Alt X" (I recommend making it some rarely used, hard to touch type, key - Tilde ~ might be a good choice), pressing it will highlight all current hot spots. Along with a warning "Over use detracts from the enjoyment of successfully completing the game."
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Or something similar
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Re: Adventure Creator main thread

Postby Greebo » Sat, 14Aug16 01:21

Once upon a time one could use the "Tab" key in Flash based games.
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Re: Adventure Creator main thread

Postby Super » Sat, 14Aug16 02:02

Greebo wrote:Once upon a time one could use the "Tab" key in Flash based games.


That's what I do whenever I play an HTML based dating sim like these games.
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