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Re: A tool to help write "Virtual Date" games

Postby Squeeky » Sun, 12Jun17 04:13

I know JIMMYJOHN (doesn't come by often these days) is busy doing drawings for someone. I don't know if those drawings are architectural or the genre for which you would seek. Whatever it is he is very pleased. You could PM to discuss but .... it could be awhile before you got a reply.
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Re: A tool to help write "Virtual Date" games

Postby slagus » Mon, 12Jun18 08:39

Superawesomemans wrote:
slagus wrote:I finally worked up the courage to start a game of my own and I have to say this tool is fantastic and the tutorials help a lot.


I'd just like to throw my support in your quest and wish you luck :p

Personally, I'd like to work on a game, but my art is horrible and I doubt I could make good looking models and scenes, let alone sexy ones. :/ And I don't really just want to use other people's art and be limited by that, so yeah. And I doubt I could get someone to jsut make the art for me XD

Good luck with your game though! Hope you pull through.


Thanks for your support
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Re: A tool to help write "Virtual Date" games

Postby Super » Thu, 12Jun28 23:34

Squeeky wrote:I know JIMMYJOHN (doesn't come by often these days) is busy doing drawings for someone. I don't know if those drawings are architectural or the genre for which you would seek. Whatever it is he is very pleased. You could PM to discuss but .... it could be awhile before you got a reply.


Well, I'm guessing he would be either paid or someone who would only work with someone who isn't completely inexperienced.

Would anyone be interested in something that uses premade hentai drawings lol? Eh, I unno, I just wish that some other people made games like this. I'd like to give it a try but I fail at making stuff visually appealing :/
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sat, 12Oct13 03:46

Is anyone still using AdventureCreator? I made some changes to it a while back to enable user-controlled animations and make the code HTML5 compliant, but I fell off the face of the earth before publishing it. If people are still using it, I could dust off the code and upload the changes.

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Re: A tool to help write "Virtual Date" games

Postby sylakone2 » Sat, 12Oct13 14:13

Hi Tlaero

I am still suing it for my game which is up to its second demo.

It seems to be coming a long well. If you have a look at it you will see the puctuation and spelling are a lot better.
Got some help from other members.

Cheers again for your tool it has been very useful.
Cheers Sy
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 12Oct21 04:00

Okay, I've uploaded version 3.0 of Adventure Creator here: https://rapidshare.com/files/4237085466 ... reator.zip
Make sure you update both AdventureCreator and AdventureCreator_template.

Beware. This version makes files that are incompatible with previous versions, and doesn't have a way to go back. I generally suggest using this on new games, not ones you're in the middle of. But, if you want to convert your existing game to AC3, I've included a document that explains how to do it.

Lot's of changes here.
1) HTML created by AC is now HTML5 compliant.
2) There's now a 4th tutorial that shows how to do Save/Restore like Keeley3 had (along with improved functions for doing it).
3) Has a mechanism for doing mouse controlled animations like the gameplay tests I posted here. No tutorial for that yet.
4) Allows you to make the fonts bigger in the tool for people like me whose eyes could use a break. (See below for how.)
5) Allows you to make the tool window wider (but not taller).
6) Once you've got everything converted correctly, you can now open _begin.htm in AC without worrying about messing it up.

Regarding the font size. I kind of coded myself into a corner here, so the mechanism is a bit obtuse. AC started out as much less than it's grown into, and decisions I made back then are coming back to haunt me. So, here's the deal. You can only change the font size when you start the program. If you start AC from a command line, you can tell it the font size you want it to use. For instance, typing:
AdventureCreator 14
to start it makes it use 14 point fonts. You only need to do this once. It'll remember your setting until you change it again.
Previously, the font size was 9. It currently defaults to 10.

As always, let me know if you have questions.
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Re: A tool to help write "Virtual Date" games

Postby Dakutis » Tue, 12Nov13 08:11

I have a question. How to make to show 2 different scores (two-character separately)?
Example:
First character score:
Second character score:
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Wed, 12Nov14 05:37

Hey Dakutis,

Have you done the tutorial that shows you how to do a score?

In the gameShowScore function, add a var for the second score and a function to calculate it. Then add it to the string. So, instead of:

var score = calcScore();
var str;

str = "Your current score is " + score + ".";

Do:

var score = calcScore();
var score2 = calcScore2();
var str;

str = "Character 1's score is " + score + ". Character 2's score is " + score2 + ".";


Then, where you have something like:
function calcScore() {
var score = readVar("happy") - readVar("angry");
return score;
}

Add another one something like:

function calcScore2() {
var score2 = readVar("happy2") - readVar("angry2");
return score2;
}

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Re: A tool to help write "Virtual Date" games

Postby Dakutis » Wed, 12Nov14 06:29

tlaero wrote:Hey Dakutis,

Have you done the tutorial that shows you how to do a score?

Tlaero


Hi Tlaero,

Yes I done the tutorial, and convert all demo files, and install some functions from your tutorial.
Thanks for the help, I have one more question:
how move (save, restore) to the next line?
Example:
Now:_______________________________Score1. Score2. Save Restore____________________________________

I need______________________________Score1. Score2.________________________________________________
(other line)___________________________Save Restore_________________________________________________
or even____________________________________________________________________________Save Restore___
(Save Restore) in other corner.
If to do it very complicated, then is not necessarily.

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Wed, 12Nov14 06:53

You just need to add a <br> wherever you want a line break. For instance, instead of:

str = "Character 1's score is " + score + ". Character 2's score is " + score2 + ".";

you can do:
str = "Character 1's score is " + score + ". Character 2's score is " + score2 + ".<br>";

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Re: A tool to help write "Virtual Date" games

Postby Dakutis » Wed, 12Nov14 07:31

tlaero wrote:You just need to add a <br> wherever you want a line break. For instance, instead of:

str = "Character 1's score is " + score + ". Character 2's score is " + score2 + ".";

you can do:
str = "Character 1's score is " + score + ". Character 2's score is " + score2 + ".<br>";

Tlaero


So easy :) I know about <br> I use it in my html files but I didn't know that I can use it in scripts.
Thanks one more time.

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Thu, 12Nov15 04:32

Happy to help, Dakutis.

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Re: A tool to help write "Virtual Date" games

Postby jfrancois323 » Fri, 12Nov16 08:45

i look at it !! i realize that i get no programming skill, because i didn't understand anything :crazy:
i realize the work needed to make a great game !!
i praise all game maker !! [img]smile/tracker.gif[/img]
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Re: A tool to help write "Virtual Date" games

Postby Dakutis » Fri, 12Nov16 10:51

jfrancois323 wrote:i look at it !! i realize that i get no programming skill, because i didn't understand anything :crazy:
i realize the work needed to make a great game !!
i praise all game maker !! [img]smile/tracker.gif[/img]


I don't have programming skills too, but then I looked through tutorials, now I at least understand the basics. For very great game maybe it is a little, but enough to start create a game
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Re: A tool to help write "Virtual Date" games

Postby jfrancois323 » Sat, 12Nov17 04:49

Dakutis wrote:
jfrancois323 wrote:i look at it !! i realize that i get no programming skill, because i didn't understand anything :crazy:
i realize the work needed to make a great game !!
i praise all game maker !! [img]smile/tracker.gif[/img]


I don't have programming skills too, but then I looked through tutorials, now I at least understand the basics. For very great game maybe it is a little, but enough to start create a game


Im better with the hardware than the software. I can strip a computer & build it eyes closed, i didn't understand the basis. this is why i praise everyone able to make a game. Good game & less good ones. Everybody has his own talents, mine are not the programming.
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