Hi Tlaero, of course I want to share my opinions. Better tools to create Adult adventure games leads to better games :-)
I do not know AC that wel (installed and tried it once) so maybe the some features I name are already available in AC.
I'll give a quick overview of WBA and then you can decide what features you or the users of AC may like.
Sylakone, I used your now Model Friends game as example. I hope you won't mind.
Lets start with the dashboard

One handy feature: drag and drop images. For each image dropped there a new page is created. Great for starting a new game.
Next the Settings tab

Mostly as the name gives away: settings.
But one nice feature is game variables. Click on the button "show usages" to get a clickable list of pages which uses this variables.
The TODO tab

This one has the best features I think.
Missing pages: It search for missing pages (If pageX references to pageY, but pageY does not exists)
Unreachable pages: pages that exists (for example has an image), but no page reference to it.
Todo list: On each page you can add multiple todo items. Here all the todo's are listed
The Edit tab

This is where all the magic happens. Here you can build page by page, similar to AC.
In the topbar you can add blocks the the page. Blocks can be titles, todo's, one or more images, prompt the user for some info (like his/her name)
In each of these blocks you can add info to the page.
Some features:
For all clickable elements (image maps and responses) you can add a 'onclick change variables' where you can configure multiple variables to change when a user clicks on it.
Multiple image maps can be resized and repositioned on the image, simply by dragging.
When typing page of variable names, a dropdown box with suggestions appears. This leads to less typo's and quick development.
For almost each visible item (response, image map, image, title) you can decide by adding a 'show if' to show it or not by adding a few constraints. This is very useful for minor changes (day and night, male and female, has a certain item or not, etc). I got some great feedback from Super and Sylakone about this feature.
The view tab

This shows the page (configured in the edit tab) how it looks when someone is playing the game.
The raw tab is more for debugging of WBA itself
The Overview tab


I think this is the most awesome tab. It shows the next [x] images in relation to each other.
It can go many levels deep although I'm not sure 12 levels will render on all PC's without crashing the browser
It shows red blocks for missing pages, green arrow on the first level
Further more
As you probably saw in the pictures some stats (time, money etc) are show on the screen.
These are variables, which can be added by the WBA API with a few lines of code in custom.js
Also the theming can changed with custom.css
The debug page

There is also a debug.html page where you can easily debug your game.
All the clickable image maps are outlines instead of hidden
See why clicking on a image map or response leads to a certain page
See all the variables and the current value
And the latest addition:
A menu with multiple load/save games

That's about it I guess. I hope it will help you with the new featureset of AC.
If you need any details about the features, code examples, tips and tricks. Ill be willing to help you in any way possible.
@Sylakone, Super
If you know some features you'd like to see build into AC, feel free to share them with Tlearo