Amirne Mallar wrote:TheGreatJoeGargery wrote:We're all assuming that Leo's intent is to keep making visual novel type games. His plans for the future may involve making games where Unity would be the better option.
You are indeed correct, as I remember reading something about refurbishing one of LOPGold true 3D titles in his blog at LOP.
3D games in a browser? Neat. Maybe. Pretty resource intensive as of today, but surely ubiquitous the day of tomorrow.
I wouldn't hold my breath about that.
Although Unity is a tool to ease the game creation process, the truth is that to use it you still need to have a minimum knowledge, specially if you want to implement 3D graphics , else there would not exist such an enormous variety of books just on that topic.
And to be honest, I highly doubt that the team in LOP has the skills to do something remotely serious or the slightest interest in acquiring them.
You just have to check, the evolution their artworks has had during these years to see it has been none.
Probably when they started it was admissible seeing cheap tricks and aberrations like simulating someone lowering his pants just turning the trouser's waist invisible while keeping the legs on, yeah I have seen such a blunder in some of their games, but as they keep on launching games it could be expected something a bit more professional, specially is they are charging you to play.
And what you get?, the same laziness and lack of attention to detail in all their games, free or paid.
Just look at the promotional image they have posted in this forum to see it full of errors everywhere, the belt of the strap-on floating several centimeters over the character, someone resting her hand on a pillow that suffers no deformation, a wrist bent 90 full degrees, busts in the same position regardless of if a person is in horizontal or vertical position, etc..
And unfortunately this kind of errors are not an exception, but a rule, open the game and you'll see the same stuff picture after picture, all the scenes taken with the default lights that appear when you open daz, just look at the shadows of the bookshelves to see that the lights don't come from where they should, clothes floating over the body of the wearer, etc...
It should not be too outrageous if you consider that is a free game, but then you try the paid ones and keep on seeing the same, people taking a shower that a perfect hairstyle in their totally dry hair, with a dry skin resting on also dry shower screen, people whose genital's texture doesn't match with the one on their body, people that has sex and neither sweats nor reddens in the slightest, just to say some. And they are still charging 10 bucks a month for this series of absurdities.
I don't know you, but if I wanted to make a buck of this at least I'd bother to read some tutorial once in a while, just to know how to use at the very minimum the morphing tool, or how to set a light or how to tweak a texture on Daz, I'm not even asking to do the slightest postwork in photoshop or to create a morph in blender, things by the way that even a lot of people that post their artwork for free in galleries like DAZ or Renderosity have bothered to learn. I'd hang my head in shame if I'd try to charge just for taking a bunch of clothes from the Daz shop, clicking a pair of pose files and hitting render.
So no, the only reason behind moving to Unity is because Flash is dead, thank goodness, and Unity allows them to take their games to the Android platform, where users have even lesser standards that in the PC market, but expect the same boring and repetitive game mechanics and lame dialogs in the future.
Adult games are the "E.T." of the 21th century, and just like Atari thought that they could release any crap just hiding behind a great franchise, lots of indie game developers think they can just make their way launching anything behind a "Hey, look, tits!", and sadly in many cases, they are doing it, you just have to look at the ton of RPGMAker untalented crap that is making more than 2000$ a month in patreon.
Better to support the few honest developers that are really trying to do some effort in the scope of their possibilities, there are some that at least try to make up for their lack of resources or skills in some areas, working harder in others, be it with good storytelling, original artwork, designing new game mechanics, etc. To cite some tlaero, selectacorp, Wolfschadowe, even the ill-fated Breeding Season project had some seriousness when it still existed, because just like "E.T." nearly finished off the game industry, supporting so many (con-)artist in the adult game genre will finish by killing it.