I was super excited about this game before it came out, and then very disappointed by the critical response. I think there is really one big reason for the disconnect between my impression of how good it was, and the player's impression. The game was conceived of before I got involved. Leo had gotten lots of requests for a game where the girl ends up pregnant, and composed a brief about a quick encounter focused on pregnancy. The pictures were already created before I got involved, and he just wanted someone to write a few dialogue options and action choices to make a short free game out of it. I wasn't interested in following such a set format, but because I saw the cheating wife angle, I thought I could make the story pretty interesting. Also, Rahvin and I had been discussing making a game together where the player could play either the male of the female character, and so this short game seemed like a way to test out that kind of mechanic. It was complicated, but by the time I finished it, I felt I had made optimal use of just a few set images (at the end of the process I did ask Leo to let me add a few more images to suit some of the endings, like the image of the guy taking a picture of the girl - jeez, I already forget their names). By optimal use, I mean that I tried to pack as much story variation as possible into a small amount of set scenes: the game is really 4 versions of the same story, involving either anger, or love on the guys' part, and remorse or sociopathy on the girl's part.
So, making the game the way I wanted was quite a challenge, and I was excited about it because I felt I had succeeded in doing everything I wanted. Hence the disconnect: I was immensely proud at implementing a challenging mechanic and story, but the players, rightly, were only considering how fun it was to play, not how challenging it was to implement. Even so, I did think it would be fun to play, I guess i just overestimated how fun it would be, based on how good I felt about making it work.
Anyway, it's no fun making a game that people don't like that much, but I learned from it, so thanks for all the feedback even if it was disappointing feedback

It's in the past now. I'm done making excuses.