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Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 07:10
by HeyChief
I personally, like the sounds you use in your games. I know that finding sounds and setting their levels is a pain, but they can really set the the whole feeling of a game.
HeyChief [img]images/icones/icon13.gif[/img]

Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 10:04
by JolllyTodger1
Any AIF game that features sound needs a prominent option to turn it off.

Think of the players with their partners/kids in the next room. :)

Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 11:23
by Dasati
Speaking as someone whose profoundly deaf, over the years I've found that in most cases in games as long as the info you need is available visually then the lack of sound doesn't detract from the experience. I've experienced both sides of the coin (went deaf just before my 18th) and I have to say playing without sound really lets me focus visually on what's going on and the games story.

Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 11:52
by lucky loser
I like SFX but am usually not a fan of music since it's usually looped throughout the game. The gasps and moans of Sharks games, for instance, are familiar yet rewarding when I can make them happen.

I just opened a LOP Gold game in another tab and it has a slider for the music and a slider for the SFX.

I really prefer having the choice. Sometimes I play with the sound on, sometimes with it off.

I didn't vote in the poll either since none of the choices match my preferences. I think flexibility is key.

:johan:

Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 16:00
by Guntag
I don't really mind about sounds/music, but if you consider voice acting I would enjoy that for sure !

I voted "don't really care", but I wanted to specify this.

Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 18:03
by jipp
I always mute sounds with games like these. :) So yeah, I don't think they're important at all.

Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 18:17
by nacho666
I like sounds, but i like can mute them when i'm not alone to.

Re: To sound, or not to sound, that is the question

PostPosted: Thu, 15Dec31 18:26
by rabbie
nacho666 wrote:I like sounds, but i like can mute them when i'm not alone to.



Yeah thats why i voted "don't really care" I have no problem with them being there, as long as its not required for the game to function as it was in one of Lamont Sanfords games.

Re: To sound, or not to sound, that is the question

PostPosted: Fri, 16Jan01 12:08
by artorawley
I don't care for sound due to most games just using stock porno audio for their sound during sex scenes, but if you did all of your own audio work then I would respect it even if I would likely still play the game with the audio muted/turned off.

Re: To sound, or not to sound, that is the question

PostPosted: Sat, 16Jan02 09:38
by jfrancois323
i dont care, if i dont want sound, i turn speakers off. so it make no difference for me!

Re: To sound, or not to sound, that is the question

PostPosted: Sat, 16Jan02 10:02
by xviii
I like sounds in AIF in theory, but practice is another story. Usually the sounds are either a feature thing that happens every now and then which is often jarring even if they are done well. In other occasions they are fairly frequent but just not up to standard with the visuals and the writing. I completely understand why this is, it's very hard to flesh out sound to that extent... voice acting even more so, not to mention the extra time involved. Other times sounds can be repetitive and irritating if implementation or the quality and or variation of the samples is not good enough.

I voted that I do not care either way with a caveat: If the implementation is so so, either in frequency of sounds occurring or quality of the sounds chosen/made then I'd prefer the time be spent on something else or releasing the game sooner. On the flip side if something revolutionary can be done bringing up the quality and frequency of use of sound then I'm all for more time being spent on it.

As an aside relating to your games specifically tlaero, I do find the use of sound to actually add to the experience even if they are infrequent and thus suffer a little from the jarring/abrupt issue. The samples themselves are not at all alarming considering they are always breaking the silence, so I'd consider them to be well done, it is merely the rule of what makes a sound and how frequently they are heard that is the problem. Despite my vote and not knowing how much time you spend on implementing sound, I'd still love to see the sound as it has been in your last few games stick around. Of course on the flip side if this means spending more than several extra hours on each game then I'd probably prefer the time be spent on the next game instead.

Re: To sound, or not to sound, that is the question

PostPosted: Sat, 16Jan02 14:31
by GDS
I mute this kind of game, or only leave the sound effects on, not much to hear.

And I always turn of the music, ALWAYS

Re: To sound, or not to sound, that is the question

PostPosted: Sun, 16Jan03 07:10
by Hoboy
My two cents - if it's done well, it can add a lot to the experience. Not voice acting, but the sound effects and music. An example that I really liked was Katawa Shoujo. Original music written for the scenes (40 some I seem to remember). Ambient sound for scenes such as in restaurants and stores and outdoor activities. Immersion was worth it there. However - it was also a large fan based group effort that took close to 10 years to complete. Probably the closest I've seen to what a major studio would make. All that said, my vote would be for quality ambient sounds, if possible. Skip vice acting and include music only if it really makes sense.

Re: To sound, or not to sound, that is the question

PostPosted: Tue, 16Jan05 08:32
by jfrancois323
on certains games i keep the sounds (low level) because they tend to be repetitive

Re: To sound, or not to sound, that is the question

PostPosted: Tue, 16Jan05 22:35
by j95
I like music and sound effects that can be switched on and off, at certain times, that is why I voted for in favour of having sound.

I thought the music and sound effects in your's and Mortze's last game were very good and would hope that they will be included in your future games.

I missed your games very much (the quality and realism of the story, dialogue, pictures and animations) when you did not make any new games for a while and am very pleased that you have recently teamed up with Mortze for your joint games projects and are also making solo games as well again.

If there was none or only partial in a game, I would still enjoy it very much, if it was an interesting game like yours, Mortze's and Wolf's, Fleet's, etc, (which are all equally well made and compulsive playing, in their own game genres), but would prefer to be able to choose music and sound effects, like in Fleet's VNs.

Looking forward to playing your new and replaying your previous games.

Justin

j95