by Mortze » Wed, 15Sep09 18:49
@Tlaero and everybody,
As a player, when I like an author's work, I prefer to receive small doses of his work periodically rather than a big one once in a while. I do not like to wait for 1 year for a piece of work just because I want to enjoy, in the same environment/universe two or more choices. I personally prefer to play 2 or 3 games a year, each with its own story and character. I'm just not a patient guy but I do not think that's bad for the author to have people wanting more and more of his work. Taking for example Brad's Erotic Week. Wolf does a great job in his compelling writting, complex coding and enjoyable art, but he adopted a work method that unfortunatelly kind of frustrates me. I'll have to wait tons of time to explore the side of his story that I'm the most interested with (the striper, Nataly?), bacause he decided to publish his games periodically but because of its complexion it had to be in a certain order - the democratic choice. Since most people choose the blond girl I'll have to wait for a long time before I get to enjoy Nataly. I'd rather prefered a blondie game only, and a Nataly game only approach.
As an author/artist, I am a little like shark, like Squeeky mentioned. I get bored easilly. And as I know myself as such I do not believe I could get fully motivated to work on the same game for a full year or more. I like to explore several stories and diferent characters.
Also, if you make a game for a full year or two, you will only have feedback once it is finished and if the feedback isn't good you worked lots of time to get some frustration. Shorter games allow you to produce the game in 6/8 months or less and get immediate feedback and critics. You'll spend the other half of the year producing another work having in consideration the response of the players. As someone who tries to improve and get its place in the 3d Erotica comunity I think it is a wiser choice.
But as I said earlier I would like to make a more complex game in the future, involving 3 or more female "goals" that the player can choose to interact with and play his wy with one or maybe two togheter if he plays his cards right. It is a much more complex writing and coding, and time-consuming rendering, but it gets close to Dakutis' idea. he current time I am far from coding knowledge and writting capability to embark in such a project without some form of cooperation.
Meanwhile, for the next few games I enjoy Tlaero's partnership, the goal is to have games in the style of Elsa's time-wise.
But if DwE is more like Coffee for Keisha, the new one we are working on is something rather new, in therms of mechanics and game flow I couldn't relate to any other games Tlaero and Phreaky did. So, in that aspect you got your novelty.
So, and closing, you have all to consider what is he most important in making these gamesand that's the author's enjoyment in making and showing them.
I do not think Tlaero would enjoy making a game with several female "goals" choices for now, and spending a full year or more on a game. And neither am I. So that would not be the format for the next games I am afraid.
Every ideas are important. It shows your interest in us and that's what fuels us. I'm not against your concept Dakutis bus as of now I'm not capable to embark on that kind of project alone. That would be more feasable for at leat 3 persons colaboration where they share the coding and rendering part.
I'd consider that possibility for a Tlaero/Wolfschadowe and myself collaboration for example.