inferno9898 wrote:Congratulations and thank you for such a great game. This is very entertaining and I can't wait for the future episodes.
Thank you Inferno9898!
Rexxx wrote:...many choices, but this proves the potentiality of your game.
Decisions, decisions. Thanks Rexxx for the confidence about the potentiality!
benedict wrote:... but it seems Emily has too many fans
She's my least favourite character actually.
Well, the Emily path also unlocks the Faith paths, so maybe you are facing down fans of two girls instead of just one...for now.
Who is your favorite?
Kandula wrote:I literally made an account to vote in the poll (diner date)
. I find this game very well made and polished (at least the parts that are completed) and I was thoroughly impressed with how tasteful and mature it is. I'm not sure how much praise I should give, because I want to sound level-headed, but I really loved it. It just shows that an erotic game doesn't need to be completely explicit to be any good, and intellectually it is far superior to most out there. Well done!
--SNIP--
Tone down the hardest difficulty a little bit. The difficulty settings you've got are a classic formula in ero games, but I've never really liked them. This is why: I want to be unrestricted in what I'll get if I play. So I always choose the hardest difficulty. I like that the stats are hidden while I play on it, makes the whole thing feel organic, but it also makes the game extremely punishing.!
Thank you for the thoughtful feedback! I'm glad that you are enjoying the game overall. Right now, I'll agree. The elite paths are punishing for those who try to do them all now. As further episodes open up and everyone becomes more familiar with the characters and their motiviations, I expect that the elite paths won't seem quite so punishing though. I recommend that everyone not try to burn themselves out going for the elite paths until there is at least a full playthrough of Season 1 available. For example, Very mild relationship spoiler
As for the size of the targets. Hopefully there should be no need to scan the full screen. I tried to be careful that they would make sense. Check a few key points, like maybe lips for kissing, which may be only the size of the head, or in the case where there's lips and cheek options, they will be a little smaller. Anything else should make sense to the size of the target and story. There are no intentionally hidden hit-points.
bigchief wrote:I don't know, I find the voting thing a bit odd. You mention that if we don't pick Azumi now, she will need some stuff adding into things we've already done at a later date.
My only gripe with this game is it's too big - you have a huge multi path storyline with lots more to come (and complicate things). The more you release, the more options there are to have at the end of any specific chapter and therefore the more complicated the next chapter is to put together (and play through). I think you would be best off choosing what will be easiest to code and add in at any given stage and produce a timetable yourself, rather than rely on the whims of the general public
Thanks bigchief, I appreciate the feedback! The "Inclusion" packs are a special case. They are essentially expansion packs that may be selected midgame instead of waiting until the end of the game. More like DLC, so they will have an impact to the overall game. The standard episodes, the only thing that the public is choosing, is what order to see them in. The storyline is fixed.
ares wrote: In theory, you will have a story and plenty of sexual encounters if you choose to play on Hard Difficulty and that should leave you satisfied. The "Elite" content is then justified to be extremely hard since strictly speaking it is not necessary.
This is correct. Elite paths lead to alternate endings, but not necessarily better ones. It depends on each players individual preferences which will be "best."
ares wrote:Hence, I have a suggestion. For people playing in Hard Difficulty, I suggest that after the player has played m times, he accesses an option to be informed, say, every 15 or 20 pages, whether any of the Perfect Endings can be achieved. What I have in mind is a simple text box at the bottom of the screen that updates every N pages (it can't be every page because then it would be telling exactly where you made the mistake) that says something like 'Emily Perfect is achievable' or 'No Perfect Path is achievable. This option would become available to the player after he has reached an ending a number of times m where m can be say between 5 and 10.
I actually thought about this quite a bit. The game can do this, or something similar, but it's disabled. The game constantly tracks the active path, and it's an easy thing to output that on the screen, although some of the feedback I got from testers was that it was too disruptive to the story, so I pulled it. Elite paths are only achievable on Hard difficulty, and it would be misleading to show that information on lower difficulty levels. It could also be somewhat misleading as many paths are shared at points. I'm happy to re-evaluate this for future episodes and take ideas on it though.
ares wrote:Hopefully, and I think Wolf has confirmed this elsewhere, the game plan is already written and structured and he is not inventing the story as he goes. If the creative and organizational work is done - as in, the game is in a state such that someonw without previous knowledge of the game but with the programming/3D art skills would be able to finish it if he/she had access to Wolf's notes - then I think it's doable.
This is a true statement. The story and plan is 80-90% complete and the broad strokes are fixed. I'm still weaving a bit of Season 3, Tweaking story details a little here and there, and not everything is transferred from my notebook to digital files yet, but with a couple days of effort, If I decided to stop making the game for some reason, Someone, or a team, with Programming, Art, and a little bit of storytelling to flesh out the outline could pick up the game and deliver something very close to what I would deliver.
Kandula wrote:...when I say make them a LITTLE bit bigger, I really mean a little.
I'll keep this in mind as I make future pages.
Köpi wrote:Damn, why do all people have to make the wrong votes
Because you have refined tastes.
evilgrim wrote:Thank you Wolfschadowe for what is a truly very good game
You are welcome! I'm glad you are enjoying the game evilgrim!
bing6541 wrote: I can't imagine Thursday at the office being complete without Brad going to the diner the night before.
I guess that depends if you want to find out what Emily was doing while Brad was at the strip club in a later episode.
dirtyoar wrote:Is it wrong that the only reason that I voted for the diner is because it had the shortest wait time? Fantastic game, wolf! Very much looking forward to more!
Not wrong at all, but it's a double edged knife. Shortest wait time means also the shortest episode.
ares wrote:...Finally included well be bigger because as it is explained in the first page, my reasoning was that better wait 4 months now than 6 late but heh, I guess I'm in the minority.
The main difference about the inclusion characters, is that the game is complete without them. Episodes that aren't voted on will eventually become required for the game to complete due to dependencies with later episodes. An "Inclusion" vote, however, essentially promotes a character from a supporting role, to a main role adding their story's to the overall game, and is completely optional for the full game. We will meet a total of 3 inclusion capable characters over the course of the game, but it's entirely possible that they will never be added if the vote doesn't go their way. This is unique to the inclusions. All other episodes are required in one way or another before the game will be considered complete.
Wolfschadowe