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Re: Circles of Desire by Cassgames

PostPosted: Wed, 14Aug13 03:17
by jfrancois323
outrider9 wrote:
Cochise wrote:Very nice game, are you planning on going non-linear in the future?

Thanks for playing!

I can't say for sure, but the next game will possibly have several NPCs and a bigger world, as well as branching in the story line.
We will be posting on this forum, but you can also subscribe to our newsletter, if you want to make sure you don't miss any news:

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is it your first game?? if yes, it's a great first game. now that you know the base, the next will be better! [img]images/icones/icon7.gif[/img]

Re: Circles of Desire by Cassgames

PostPosted: Wed, 14Aug13 05:41
by outrider9
Thanks! It is indeed our first game.

Re: Circles of Desire by Cassgames

PostPosted: Wed, 14Aug13 15:25
by kessie8yl
Are there any plans to enlarge this game?

The number of things that do nothing suggest it is a "taster" of a game that is still to be completed... eg I'd like to explore upstairs after "getting dirty" on the rug, perhaps?

The storyline is a good one with many possibilities and the interface and graphics are so well executed this game could be right up their with the ArianeB's as far as fans go...

Apart from other things that might happen with the boss, he could also refuse her, get a break in the weather and go pull that cracker he's got at home... or just as the dice game's getting "interesting" a couple could arrive at the door seeking shelter because their car's stuck in the snow... That brandy seems pretty good at lowering inhibitions ;)

...and, of course, with all this climate change the weather could stay bad well into the New Year! LOL

This really is excellent as a first attempt but I'm sure I wouldn't be alone if I said I'd be a little disappointed if this is all of it there's going to be.

How about it? :)

Re: Circles of Desire by Cassgames

PostPosted: Wed, 14Aug13 19:42
by outrider9
How about it? :)

Thanks for playing!

These are all interesting suggestions.

There will be a bugfix release and then we plan to focus on our next game.
But I think it's a good idea to keep expanding and polishing CoD and we'll
probably do that. Thanks for the idea!

Re: Circles of Desire by Cassgames

PostPosted: Thu, 14Aug14 07:27
by artorawley
I enjoyed this game, it's a nice foundation of what's hopefully to come from your team. Well done! I also would love to see updates to it to add in more content, if possible, so if you do go back to tinker with it while also working on your next game then that would be fantastic to see. My only qualms with the game would be with the online interface, as a regular TADS user having the options appear on the right kind of took away to joy of discovery but it didn't prevent me from enjoying the game. I really enjoyed how the online interface handled the images, though. Being able to click on the image to enlarge it is something I wish the TADS player could do.

Re: Circles of Desire by Cassgames

PostPosted: Thu, 14Aug14 12:09
by kessie8yl
outrider9 wrote:
How about it? :)

Thanks for playing!

These are all interesting suggestions.

There will be a bugfix release and then we plan to focus on our next game.
But I think it's a good idea to keep expanding and polishing CoD and we'll
probably do that. Thanks for the idea!


Personally I think you'd grow a bigger fan base if you resisted the temptation to go straight into a new game and concentrated on creating one really strong one. Frequently releasing games that leave players feeling they're incomplete may cause them to lose interest...

I know this is just my opinion but quality over quantity works every time for me :)

You've got a very good interface and have dropped your characters into a (reasonably) believable situation very nicely... and that is already two steps more than a lot of game creators can manage :) It does seem a crying shame to leave it when it's just getting interesting.

Re: Circles of Desire by Cassgames

PostPosted: Thu, 14Aug14 15:19
by machiavelli7
For a short game, I thought it interesting and well put together. I am REALLY glad to see a game for grown ups- I am old enough that going after high school girls is not my thing anymore, and Colleen is portrayed as a sensuous woman without being cast as someone's mom. So that element of the game is very much appreciated.

A couple of suggestions- or perhaps, "what I would do if it were my game." These are based on several playthroughs using a Chromium derivative browser called SRIron plus one playthrough on Firefox (as far as I can tell, it works fine in both browsers).

1. Allow more interaction with Colleen and her house before opening the present. Give the player time to find some hints as to how Colleen feels about him and her attitude towards sex in general - dinner conversation, photos of him on her laptop, something naughty in a bathroom cabinet, that sort of thing.

2. Modify the CoD game to be a bit less random, and last longer- perhaps fewer "safe" and "trap" cards, or coding it such that the game does not end until someone is naked, and or certain activities have been performed (ie- you don't get to the sex scene until someone gets a "rub pussy" dare or something on that order).

3. Maybe its just me, but in several play throughs, the "kiss opponent" dare seems to come up much too frequently- perhaps a "discard pile" so the same dare does not come up repeatedly.

Overall, as I said at the top, very good game, and a good start, I hope, for your website. Will you be marketing a "hard copy" of the "circle of desire" game for us to play with our flesh and blood companions?

Mach

Re: Circles of Desire by Cassgames

PostPosted: Thu, 14Aug14 15:33
by BearsFan
For what it's worth, I thought that this was an enjoyable, entertaining and visually stunning game and I loved the Interface . I do have a few questions though,

1. Are there other things/areas to explore with Colleen other than the Sofa ?
2. Are there more than the two endings (Sex and no Sex) that I found so far ?

I really look forward to more, either from this game or others.

Re: Circles of Desire by Cassgames

PostPosted: Thu, 14Aug14 17:03
by bigchief
On a similar note to the post above:

are the only endings

1. Have sex with her, lose girlfriend and job
2. Don't have sex, go home and marry girlfriend?

Re: Circles of Desire by Cassgames

PostPosted: Thu, 14Aug14 22:34
by outrider9
Hey guys,

Yes, there are only two endings, and no, there aren't any other places to explore except the sofa.

It's a very small game in terms of locations, the bulk of the game's content is in the dialogs and interactions.

Thanks for playing and taking the time to write good feedback!

Re: Circles of Desire by Cassgames

PostPosted: Thu, 14Aug14 22:42
by outrider9
Will you be marketing a "hard copy" of the "circle of desire" game for us to play with our flesh and blood companions?

There's an idea :)

Re: Circles of Desire by Cassgames

PostPosted: Fri, 14Aug15 05:00
by tlaero
I played this last night and enjoyed it. I like your interface. I think it succeeds at bridging the gap between AIF typing games and HTML clicking games.

The graphics are good, the storyline is good, and the descriptions are great. I especially liked the boss's line when she answered the phone when your girlfriend called. A very nice first game.

It brings up an interesting social discussion, though. I enjoyed the game and wasn't in any way offended by it. What's interesting to me, though, is that this situation seems perfectly acceptable as it is, but would feel completely wrong and somewhat disturbing if the sexes of the player and the boss were reversed. Societal mores are weird.

Tlaero

Re: Circles of Desire by Cassgames

PostPosted: Fri, 14Aug15 11:18
by Thrain
Interresting first game !
I love story even if it is linear. At least truth/dare are random and I got something slighty different on 3 differents games i played.

Html interface on aif game is something I really like.
Less immersive than a click on image game, but too often "click on image" game finished in click fest game when you random click on the whole image to find the right spot. That why I prefer aif structured game.

You spend time to put view of piece furniture, but we cannot interract with them. I found that somewhere disturbing.
It agree it is more immersive, but in my opinion that don't worth energy you spend on that. If we can interact with furniture, that will be different.

Re: Circles of Desire by Cassgames

PostPosted: Fri, 14Aug15 16:11
by outrider9
tlaero wrote:I played this last night and enjoyed it. I like your interface. I think it succeeds at bridging the gap between AIF typing games and HTML clicking games.

The graphics are good, the storyline is good, and the descriptions are great. I especially liked the boss's line when she answered the phone when your girlfriend called. A very nice first game.


Hey tlaero. A big fan of your and phreaky's games here! I'm really glad you liked the game.

It brings up an interesting social discussion, though. I enjoyed the game and wasn't in any way offended by it. What's interesting to me, though, is that this situation seems perfectly acceptable as it is, but would feel completely wrong and somewhat disturbing if the sexes of the player and the boss were reversed. Societal mores are weird.


I think the world is still a long way from true gender equality (although we've made some important strides in that direction), so maybe that's our way of subconsciously compensating for the lack of it.

Re: Circles of Desire by Cassgames

PostPosted: Fri, 14Aug15 16:23
by outrider9
Thrain wrote:Interresting first game !
Html interface on aif game is something I really like.
Less immersive than a click on image game, but too often "click on image" game finished in click fest game when you random click on the whole image to find the right spot. That why I prefer aif structured game.

Hey, thanks for your feedback! One of the goals for making this game was to make AIF a bit more accessible and appealing to the "visual cortex" folks (myself included :)). Because as good as visuals are, we've always felt that the pure point and click games may be shortchanging themselves by overlooking the amount of context and immersion that text descriptions can provide.

You spend time to put view of piece furniture, but we cannot interract with them. I found that somewhere disturbing.
It agree it is more immersive, but in my opinion that don't worth energy you spend on that. If we can interact with furniture, that will be different.

I agree, it can be a bit frustrating. But this is a rather compact game. Please consider it a taste of things to come.