Inspiring Celina

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Re: Inspiring Celina

Postby redle » Tue, 14Aug05 18:13

redle wrote:1. Choosing achievements on the intro1 screen, the reference is to 'achieve1' without the file extension. Some browsers are likely to add the extension and others not so much (those that don't will give a lovely, file not found error).


1. I looked it up in Adventure Creator, and the link is to "Achieve1.htm"? That looks right to me...[/quote]

Trying to keep the page looking cleaner, so in spoiler tags.
Here's a line copied directly out of intro1.html (as it came out of your zip). Can't say what put it there, only that this is how it is.
Code: Select all
        <td class="border" id="say0_2"><a href="achieve1">Achievements</a></td>

Versus the similar line in achieve1.htm
Code: Select all
        <td class="border" id="say1_1"><a href="achieve2.htm">Next</a></td>
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Re: Inspiring Celina

Postby anggus » Tue, 14Aug05 19:12

I liked it! Look forward to playing more things from you!
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Re: Inspiring Celina

Postby lagoonfish » Tue, 14Aug05 19:27

I like the game and the graphics!

But found some bugs:

1) the folder "Files" should be named "files" to make it working on case sensitive OS.

2) park4c.html is missing the image src path

Code: Select all
<img id="image" alt="" src="" usemap="#Map" />


3) in intro1.html the link to achievements is missing html extension, should be:

Code: Select all
<td class="border" id="say0_2"><a href="achieve1.html">Achievements</a></td>



I also does not get any further with Celina, can't figure out how to get best test results while also keep her "inspiring" enough for later dates...
Managed to get a B grade, but she then isn't interested anymore in further dating, any hints? (Guess I have to look through the JS-code to figure out where variables values are increased... )
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Re: Inspiring Celina

Postby Ncrdrg » Tue, 14Aug05 22:09

Also, I think you got a bug for the bonus sex scene at the end because it says you need to satisfy her more.

But when I check the achievements manually (or the images/source), it's pretty clear to me I didn't miss anything and that the message is just a mistake.
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Re: Inspiring Celina

Postby bobbob1 » Tue, 14Aug05 23:49

The size of the game doesn't fit my screen well, it's too big. I'm with firefox, is there anything to do about that?

Edit: I changed the script manually but you should put an automatic up/downscale
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Re: Inspiring Celina

Postby gamebp » Wed, 14Aug06 02:01

bobbob1 wrote:The size of the game doesn't fit my screen well, it's too big. I'm with firefox, is there anything to do about that?

Edit: I changed the script manually but you should put an automatic up/downscale



or run intro1.html in the "files" subdirectory
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Re: Inspiring Celina

Postby sylakone2 » Wed, 14Aug06 09:01

Hi Guys

Thanks for all the feedback I will try and upload the fixed version tonight.

Ok I have also enabled the ability to play it online so now if you go to our site and click on playonline option and select meet Celina it should work.
Let me know what the performance is like and if you have any problems playing it.

Cheers

Sy
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Re: Inspiring Celina

Postby kessie8yl » Wed, 14Aug06 09:30

redle wrote:Good game. Even more so as a first attempt.

Suggestion:
People do often like achievements in any form, but I think they are better when one can see them before achieving them. They can be veiled references, but at least let players see how many there are, and preferably give some clue what they might be (so players have a sense of direction when trying to pursue them).


I agree - Nothing more boring than playing the same scenes over and over again... Very difficult to gauge how well you're doing and choose the time when you think she's ready to accept actions that are a little more daring. Also many of the actions seem to be of a similar level - so there's nothing to suggest which (if any) will let you make progress. Having chosen an option it's often not clear whether it improved your chances - something as simple as a smile or a frown would help - although it'd be a bit tiresome if they were the only reactions, but you get my meaning.
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Re: Inspiring Celina

Postby ExLibris » Wed, 14Aug06 11:55

Ncrdrg wrote:Also, I think you got a bug for the bonus sex scene at the end because it says you need to satisfy her more.

But when I check the achievements manually (or the images/source), it's pretty clear to me I didn't miss anything and that the message is just a mistake.


The problem is in the checkResults function. You can just manually edit it so that (end == 1).
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Re: Inspiring Celina

Postby Super » Wed, 14Aug06 17:58

ExLibris wrote:
Ncrdrg wrote:Also, I think you got a bug for the bonus sex scene at the end because it says you need to satisfy her more.

But when I check the achievements manually (or the images/source), it's pretty clear to me I didn't miss anything and that the message is just a mistake.


The problem is in the checkResults function. You can just manually edit it so that (end == 1).


Oh shoot, the variable "doggy" was supposed to be "horny". I just fixed it the work files, but Sy would have to upload it later. For now, if anyone wants to fix that without redownloading it edit it so that "doggy" is actually "horny" in the checkResults function in the game.jsc file. Sorry about that.

kessie8yl wrote:
redle wrote:Good game. Even more so as a first attempt.

Suggestion:
People do often like achievements in any form, but I think they are better when one can see them before achieving them. They can be veiled references, but at least let players see how many there are, and preferably give some clue what they might be (so players have a sense of direction when trying to pursue them).


I agree - Nothing more boring than playing the same scenes over and over again... Very difficult to gauge how well you're doing and choose the time when you think she's ready to accept actions that are a little more daring. Also many of the actions seem to be of a similar level - so there's nothing to suggest which (if any) will let you make progress. Having chosen an option it's often not clear whether it improved your chances - something as simple as a smile or a frown would help - although it'd be a bit tiresome if they were the only reactions, but you get my meaning.


Yeah, I hate doing that too, I tried to have the reactions be good or bad in terms of whether the variables went up, but I did over complicate matters with two good variables (happiness and confidence). Otherwise, for achievements, I suppose I could have given a better hint. So here is is.

One for just beating the game
One for getting an A on the project
One for finding something you shouldn't have
One for getting the final sex scene

Otherwise, thanks everyone. Sorry for the bugs!
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Re: Inspiring Celina

Postby gamebp » Wed, 14Aug06 18:25

is this problem of variable fixed for the online version ?
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Re: Inspiring Celina

Postby Super » Wed, 14Aug06 18:36

gamebp wrote:is this problem of variable fixed for the online version ?


Not yet, no. Will need to wait for Sy to come and reupload :/
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Re: Inspiring Celina

Postby lagoonfish » Wed, 14Aug06 18:37

Superawesomemans wrote:
ExLibris wrote:
Ncrdrg wrote:Also, I think you got a bug for the bonus sex scene at the end because it says you need to satisfy her more.

But when I check the achievements manually (or the images/source), it's pretty clear to me I didn't miss anything and that the message is just a mistake.


The problem is in the checkResults function. You can just manually edit it so that (end == 1).


Oh shoot, the variable "doggy" was supposed to be "horny". I just fixed it the work files, but Sy would have to upload it later. For now, if anyone wants to fix that without redownloading it edit it so that "doggy" is actually "horny" in the checkResults function in the game.jsc file. Sorry about that.


Since the variable "doggy" is defined in _game.js and finale49.html is the only file that increases this var from 0 to 1, I think ExLibris is right check_results should be set to 1 instead of 13. If you replace "doggy" with "horny" there is no point to define the variable doggy and no point to increase this variable in finale49.html ;-P


I also wonder if there is an "optimal" way to get all the scenes in one play.

So far I managed to get full sex scene but not in combination with grade A and I am missing the following Kiss scenes:

1) after the cinema,
2) after watching the anime at home
3) in class room after getting final test results.

Checking the vars in the source code makes it clear that the combination of "happy" and "confinence" will lead to those Kiss scenes, I just can't figure out how to get max "happy"+"confidence" while still increasing "test" enough to not get a bad grade and early game over...


Any hints?
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Re: Inspiring Celina

Postby Super » Wed, 14Aug06 19:14

I guess you're right, as in order to get doggy you'd need that high a score anyway. Ignore what I said earlier
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Re: Inspiring Celina

Postby lagoonfish » Wed, 14Aug06 19:22

I still missing some scenes:

1) Kiss scene at the cinema (guess happy and confidence is not high enough)
2) Make out scene while watching anime (no clue), and kiss scene afterwards (guess need higher happy and confidence)
3) Kiss scene at class room after final test results (I figured out this requires grade A but could not figure out the right balance to get test points high enough to get grade A while still satisfying Celina enough to get until the end scene)



I still wonder if it is possible to get grade A *AND* all the scenes I mentioned above or if getting grade A means you have to skip one of these...?
Any hint?
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