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Strip AirFighter

PostPosted: Mon, 14Feb24 18:42
by gamebp
Control your airfighter and grab the pictures to strip sexy models.

http://pwpwpoker.com/strip_poker/strip_airfighter/
this game is not supposed to be too hard

eg during a test:
Image

Feel free to give me your score, i can get above 25.

Re: Strip AirFighter

PostPosted: Mon, 14Feb24 20:57
by WhiteFireDaemon
I didn't get far, just enough to get my first glance at tits, but the game is stupid hard. The physics need to be worked out a bit better to be more realistic perhaps.

Either way, not something I'm gonna spend a lot of time on...

Re: Strip AirFighter

PostPosted: Mon, 14Feb24 21:10
by gamebp
You are the second one that find this game hard while i find it stupidly easy.

Can you explain me what you are doing ?

edit: speed= acceleration x time

Re: Strip AirFighter

PostPosted: Mon, 14Feb24 23:45
by Ci-Go
sometimes those walls and those sqares are certain death.

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 00:27
by kessie8yl
RSI-inducing.... Why do people still make these???

Yes the logic is flawed because some of the targets come up in impossible places that you can't possibly reach - and some even have blockers right in front of them... The positions of objects can't be left totally to random selection, which seems to be the case here.

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 00:41
by Ci-Go
gamebp wrote:this game is not supposed to be too hard


sometimes it gets harder...
Image

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 01:00
by gamebp
kessie8yl wrote:RSI-inducing.... Why do people still make these???

Yes the logic is flawed because some of the targets come up in impossible places that you can't possibly reach - and some even have blockers right in front of them... The positions of objects can't be left totally to random selection, which seems to be the case here.


it's not totally random, but it's 90% random and yes sometimes it's not possible (rare event)

for example:
Image

is hard but not impossible.

Seriously, i need 3-5 minutes to beat the game

edit:

Image

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 09:54
by Ci-Go
yes you need 3-5 minutes if you are extremly lucky if not you dont do it in few days.

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 15:40
by gamebp
without challenge a game is not a game.
Seriously, i wanted to add a rule that substract points if you miss a picture because i found the game too easy.


http://youtu.be/dae4Q_llrgE

35 points !
http://youtu.be/Uwczj9_Fs7g

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 18:44
by fleet
This looked like it might be fun, [img]images/icones/icon14.gif[/img] so I tried it.
Unless I missed something, the only 'control' is pressing the left mouse button to increase the aircraft altitude,and releasing the button to rapidly descend. Crashing the aircraft is remarkably easy.
[img]images/icones/icon11.gif[/img]
I suggest modifying aircraft control.
When you release the left mouse button, the aircraft remains at the same altitude.
Press the right mouse button to descend. Release the right mouse button to stop the descent. [img]images/icones/icon10.gif[/img]

Best score: 1

Very respectfully,
fleet

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 18:52
by LRM
Actually what Fleet suggests makes sense.
Left mouse button to climb, right button to descend, and the plane maintains current altitude unless a mouse button selected.
Stating before the game begins that you needn't collect all pics is also a good idea IMO.
Lou

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 19:11
by gamebp
fleet wrote: I suggest modifying aircraft control.
When you release the left mouse button, the aircraft remains at the same altitude.
Press the right mouse button to descend. Release the right mouse button to stop the descent. [img]images/icones/icon10.gif[/img]


i'm not sure that i can modify the behavior of the right button, i need to see.
But basically, this would be a different a game and i need to balance the difficulty with rules like that.
I'll try with new rules in a new version of the game. (in several months, i need first to create other games)

LRM wrote:Stating before the game begins that you needn't collect all pics is also a good idea IMO

yes, you are right.

I'm a little surprised that you find the game so hard.

I wanted to create a game like that:
http://www.ebaumsworld.com/games/play/853/
and i find my own game far easier

(267 people like this !)

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 19:44
by Ci-Go
gamebp wrote:without challenge a game is not a game.
Seriously, i wanted to add a rule that substract points if you miss a picture because i found the game too easy.


http://youtu.be/dae4Q_llrgE

35 points !
http://youtu.be/Uwczj9_Fs7g

i dont think luck is challenge. those obsticles shouldnt be so random. so i got 15 points and there were only 14 pictures...

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 20:17
by fleet
gamebp wrote:

I'm a little surprised that you find the game so hard.


Your beta testers should have told you. [img]images/icones/icon11.gif[/img]

Re: Strip AirFighter

PostPosted: Tue, 14Feb25 20:32
by gamebp
Ci-Go wrote:i dont think luck is challenge. those obsticles shouldnt be so random. so i got 15 points and there were only 14 pictures...


there is 15 pictures but you need 14 points to win, since at 0, you see the first picture.

I wanted to make a game where you can beat a score, so i had to generate dynamically the game.
When i tested the game, it was really rare to have something that i can't go through (perhaps once)

In fact, here how are generated the obstacles:
Every xxx pixels: you have a odd of 1/2 to generate a wall
Every yyy pixels: you have a odd of 1/2 to generate a mine

the xxx and the yyy values aren't random, the value of xxx is set so you can slalom easily between 2 walls.
You don't need to slalom if at least one of the wall is just next to the upper or the lower wall.

It's harder to slalom between mines, but they are smaller so you could usually just go next to them.
Then the position of a wall or a mine in set with a random "y" value.

When i tested the game i found the game too easy (first i won nearly every time), so i added inertia to the movement (this decreases also the number of time you have to click).
So i notice then that i had usually 3 medium to hard passages to win and i found the difficulty of the game well balanced.
I fact, with the luck factor, you have a chance to win even if you are not so skilled.
So again, luck was for me a good thing here.