Entertaining...
But, as has been said, the lack of save/undo combined with timed game and random luck to succeed (and add in the need to actually type in the command and use more game time to actually see what time it currently is)... a bit frustrating. I will say that once I got past the initial frustration of failing a lot, it became apparent that there were quite a few people available and the game operates more on the get smacked in the face a lot, but some will say yes. Then I could enjoy it. It's a big diversion from the typical, choose who you want to go after and then work to succeed (not a bad change, just one requiring a mental shift while playing).
That being said, it's still frustrating to fail with several specific people quite a few games in a row, finally succeed with more than 1 of those, and have them demand I meet up with them at the same time of day, knowing at least 1 of them I'll need to go back and do the random number game on them all over again.
Not sure how much that bonus object helps, but hopefully that will make things nicer going forward.
Oh, and what I'd consider a bug that I didn't notice mentioned (and a big problem with doing anything with Renee): the bar closes at 2am, but after 1am the bar claims to be closed and is not enterable. Many playthroughs I found myself in the bar between 1 and 2 and something would draw me outside. I'd step out, and the bar was done (and I never even realized it was that timeframe until too late because of the hidden clock).
What I'm sure isn't a bug, but would have been nice to know... most people can only be side-characters. I kept trying to get people to go camping with me (and lots of them vanish too quickly to even speak to them again after they are at full happiness with you). Really wish I hadn't wasted tons of time replaying things over and over to figure out how to bring someone camping with me. Game told me, find someone I want to bring, wish it said, bring Becky or Olivia along if you want...