kessie8yl wrote:It seems to me the reason for the RAGS forum being where it is lies with the fact that 99% of the games seem to exist only to entertain the developer... A bit like people who build working models of cars, etc, out of weird stuff like matchsticks or earwax. There's no other reason for them to exist except to show the world that this guy can do it. Others may admire the skills involved and like-minded "anoraks" will compare notes and exchange ideas - but the great majority of us will look once, go "Hmmmm", and move along.
That might be true in this forum (although the size of the threads for games such as
Dangerous Assets suggests that there is at least some interest), but RAGS has proved to be immensely popular elsewhere, such as tfgamessite and the Hypnopics Collective (both of which have a higher population than this forum incidentally).
kessie8yl wrote:You would think that in all this discussion the developers of AIF could at least have agreed a standard vocabulary by now, but no. We're still left trying to work out whether the verb is "Pull, push, drag, lift, move, carry" or something totally obscure - and much of the time the command even changes during the course of a single game.
Interactive fiction games do in fact have a fairly standard vocabulary, although it can be opaque to the newcomer since it's largely derived from the commercial games of the 80s (which were the inspiration for today's IF authoring systems). What you seem to be describing is 'guess the verb', which is normally the result of an author not implementing enough synonyms for an action that falls outside that standard vocabulary.
kessie8yl wrote:Despite this, these games are enthusiastically received by the AIF crowd and even go on to win awards - the fact there are only 3 entrants and someone has to win it doesn't seem to matter.
It's odd that you should mention this as a criticism, since the Erins were put on hiatus several years ago precisely because not enough games were being released to make them worthwhile as a competition.