I have been making a couple of games for Leo (neither has been released yet), but I was not involved with this one at all. So, I am looking for some guidance.
Pulver wrote:Finished the game unlocking all achievements and gotten 6 out of the 6 advertised endings. The game is decent, however I like LoPs strategic/time management games better (like Tori 500, Outcast Academy & Living with Britney).
Here are the endings and a bug I discovered:What are friends for? (Carmen & Raul)
PinkPanther wrote:How do you get the achievement "Raul won't know? "
Teaser wrote:Sorry to say this but the actual animation of characters is a bit behind the times (the pulsating graphics might suggest movement but in reality the gifs or jpegs are still mostly static).
Teaser wrote:Obviously I like most of the LOP games quite a lot because I have just bought a one-time membership for LOP gold recently.
For Trip to Pardise Leonizer again did outstanding work on the models and the background graphics.
The story contained is well told.
Sorry to say this but the actual animation of characters is a bit behind the times (the pulsating graphics might suggest movement but in reality the gifs or jpegs are still mostly static).
When playing any such game a sound such as an appreciative 'uh-huh' for yes or derogative 'hm-hm' for no adds a lot of sensuality; little laughs, moans, groans, and whimpers from the acting characters a lot more so.
What I find a bit disturbing is that many of the LOP gold games have no such in-game sound effects. These are games you pay money for. Should they not be a bit more advanced and intriguing than free-to-play games which do contain these sound snippets?
Trip to Paradise does contain sound but again it is only background sound (wind, waves, etc.) but again no character sounds.
Please, Leonizer, be so kind to think about those effects. At least for me they really switch on the overdrive in a sensual game.
Please do not take these things personally or even as insulting; I just wished to express my hopes for updates.
I'm not a developer but I'd be willing to bet that to play bespoke sounds like that would take a hell of a lot of coding because you'd have to create separate trigger points for each action... Basically the reason you don't get this kind of detail is similar to why you won't find lobster thermador on the menu at you local greasy spoon... This isn't Pixar, you know