Emily: Sister Attraction

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Re: Emily: Sister Attraction

Postby Issho » Mon, 15Aug24 00:47

i also prefer your real images Palmer. I think the magic of Emily and your AIF games will kind of decrease with 3d images, because you did something what every other one don´t do. I don´t know how to explain myself, but your story just felt really real with the real models. You only showed us some pics of girls, the rest was imagination of everyone else and damn you did that pretty well! That would be missed with 3d images.

But if you prefer now 3d images, i would recommend models, like Mortze creates and not the Japanese style. It takes a little bit the reality of your games.
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Re: Emily: Sister Attraction

Postby sylakone2 » Mon, 15Aug24 10:02

Skelaturi wrote:personally i like 3d images in games, cause i feel with real images there are limitation to games. More so when more then 1 girl is involved in bed. And real images are quite easy to come by when you get the names.


I personally also prefer 3d images mainly because it is the character you create and not a copy of some porn model.
Also obviously you can tell the story exactly how you want.
You don't have to waist hours and hours of time searching out real pics that match with the scene you are trying to produce.
I also feel it's much more original even tho you are using premade models Like V4 or V6 or whatever you can make your own modifications to make that character yours.

Either way I agree with mortze do what you enjoy the most.

Cheers

Sy
Cheers Sy
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Re: Emily: Sister Attraction

Postby Cochise » Mon, 15Aug24 19:19

I agree with sylakone and the rest of the 3D crowd.

I'm only 100% okay with real pictures when they are used in the style of games such as Mount Voluptuous, where the pictures are there just so you know what the person looks like, and then the scenes are left to your imagination. Of course the downside is that you don't have illustrated sex scenes.

When pictures of sex photoshoots are used I feel that it puts restraints on the author, since the photoshoot itself is determining a great deal of how the scene will go. With 3D images, the authors themselves can illustrate (or commission them from a talented artist) the scenes the way they want them to go.
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Re: Emily: Sister Attraction

Postby Tchekov » Mon, 15Aug24 19:33

I too agree that in the long run 3d models (or any original art) would be better than already existing picture.

However I think the main issue here is that one of the best feature of your game (amongst plenty) is how cute and relatable Emily is. As someone pointed out, she's a perfect girl next door. And while it is easy with 3d models to pull off tall sexy perfect women, it gets tricky to create someone cute like Emily was. Even in some of my favorite 3d games with great art, the women are a little too perfect for me (like in Getting to know Christine or Living with Keeley).

I think Goblinboy (though I don't know if he did the art himself) handled cute 3d girl pretty well sometimes, like Emily (hehe) in Tesliss Equation : Image

I think something like that could work pretty well. The girl you posted before is really good, especially for someone who just started with 3d, but it's too unrealistic to fit your games' tone. But as someone said you have to do what feels right for you, I'm just sharing what I think here as a fan of your game. Either way I'm excited about your future projects!
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Re: Emily: Sister Attraction

Postby ltpika » Mon, 15Aug24 20:54

Tchekov wrote:
I think Goblinboy (though I don't know if he did the art himself) handled cute 3d girl pretty well sometimes, like Emily (hehe) in Tesliss Equation : Image

I think something like that could work pretty well. The girl you posted before is really good, especially for someone who just started with 3d, but it's too unrealistic to fit your games' tone. But as someone said you have to do what feels right for you, I'm just sharing what I think here as a fan of your game. Either way I'm excited about your future projects!


I agree, since we had real people form our image of Emily, switching to a anime/pixar hybrid style creates a huge disconnect. At best, I could say the only resemblance between Emily and the big eyed model you posted was the blond hair. More realistic looking models would be preferred. But I understand if that's too much to ask.

Honestly, I think people would still play it if you released it with NO images. We'd get it faster that way if you didn't have to dedicate lengthy time to modeling.
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Re: Emily: Sister Attraction

Postby ltpika » Mon, 15Aug24 20:54

Tchekov wrote:
I think Goblinboy (though I don't know if he did the art himself) handled cute 3d girl pretty well sometimes, like Emily (hehe) in Tesliss Equation : Image

I think something like that could work pretty well. The girl you posted before is really good, especially for someone who just started with 3d, but it's too unrealistic to fit your games' tone. But as someone said you have to do what feels right for you, I'm just sharing what I think here as a fan of your game. Either way I'm excited about your future projects!


I agree, since we had real people form our image of Emily, switching to a anime/pixar hybrid style creates a huge disconnect. At best, I could say the only resemblance between Emily and the big eyed model you posted was the blond hair. More realistic looking models would be preferred. But I understand if that's too much to ask.

Honestly, I think people would still play it if you released it with NO images. We'd get it faster that way if you didn't have to dedicate lengthy time to modeling.
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Re: Emily: Sister Attraction

Postby Skelaturi » Tue, 15Aug25 00:06

didn't Goblinboy himself switch over from non-pics to real pics too 3d images with his series? Talking about Gift of Phalilius.
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Re: Emily: Sister Attraction

Postby SpikeTheGoat » Tue, 15Aug25 00:37

Skelaturi wrote:didn't Goblinboy himself switch over from non-pics to real pics too 3d images with his series? Talking about Gift of Phalilius.


Yep, the one had 'real' images, though they weren't often used. It was one of the games out there that I think would have benefited from having no images at all. They just didn't work well together, things like Ariel from the little mermaid if I recall and others just sort of mashed together. Not enough to make it unplayable or anything - it was still fun - it just didn't work well IMO.
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Re: Emily: Sister Attraction

Postby ut1stgear1 » Tue, 15Aug25 06:49

Personally, I prefer 3D art because of the latitude it gives the artist/author to create images that fit their conception of what that character would look like. With real pics you almost hve to get the images and then right the story around the pics. Palmer does a great job of describing actions in all his games. I remember playing his earlier gaes, forget the names now but he took the AIF world by storm back then. He is great at adapting to the media he is working with. So, I am looking forward to seeing how he adapts to the gaming systems out there.
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Re: Emily: Sister Attraction

Postby Hoboy » Tue, 15Aug25 07:20

SpikeTheGoat wrote:
Skelaturi wrote:didn't Goblinboy himself switch over from non-pics to real pics too 3d images with his series? Talking about Gift of Phalilius.


Yep, the one had 'real' images, though they weren't often used. It was one of the games out there that I think would have benefited from having no images at all. They just didn't work well together, things like Ariel from the little mermaid if I recall and others just sort of mashed together. Not enough to make it unplayable or anything - it was still fun - it just didn't work well IMO.


Actually, Goblinboy's game (Gift2) used images only for the main characters in a sidebar (as I recall, his favorite Alison Angel was Dania in this). I think that was the only game where he used real images. He never used cartoon characters that I am aware of, except in maybe non-AIF projects. There was a game that used cartoon images such as Ariel and the like - it was Fan Fantasy. It can be found on Legends of Krystal forum...and it is being remade, according to the creator...

And - editing to get this back on topic - I actually prefer that the creator do what makes most sense for them and brings them the most creative enjoyment, whether it be photo or 2D or 3D - as that way the STORY (emphasis) is what benefits...(just sayin').

PS - "(though I don't know if he did the art himself) " - he did - he redefined AIF and a lot of what we appreciate

PPS - created images do what you want them to do, while photos with the desired model have to be searched diligently for - where to spend the time???? They both use a lot...and to me, the story and it's telling is paramount
Last edited by Hoboy on Wed, 15Aug26 07:13, edited 2 times in total.
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Re: Emily: Sister Attraction

Postby Borborygmus » Tue, 15Aug25 14:17

The model(s) in question don't have massive bodies of work. I think people may be overstating the time needed to look for photos and understating how much time it takes to pose a 3D model and set up the scene.
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Re: Emily: Sister Attraction

Postby Cochise » Tue, 15Aug25 20:06

Yeah, I don't know a thing about 3D modeling, but finding photosets is damn easy if you know where to look.
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Re: Emily: Sister Attraction

Postby redle » Wed, 15Aug26 01:06

Photo versus CGI, both can look really good. I can enjoy either enough that I don't really feel like I need to make a choice between one or the other. People have pointed out some of the various benefits for each. There certainly are some trade-offs from both the developer's viewpoint and the player's. None of the trade-offs are game breakers for me personally as a player, so developer's preference works for me.

That said, the choice of model is less inconsequential for me. I'm not saying that I'm inflexible, but there are certainly people that I am less attracted to than others. This holds true whether the person is real or CGI. Take the case of the offered rendering of Emily, it's only a head shot with a bit of shoulder, but from what I can see, that model looks way too loli for my tastes. I realize that the character ages in the game and the age of the model in the photographs aren't at all the same. The rendering may very well simply be trying to match that of the character (or maybe if I saw a full body rendering I'd change my mind. The shoulder twist pose she is doing certainly would overemphasize her petiteness and could make her appear even younger in that shot). I'm not trying to start a flame war. I'm not judging anyone else's preferences. The question was posed as to what we each thought about the render in question. My personal preference would be to not go with such a young looking render.

@cochise
Finding photo sets in general may be easy to do, but finding specific scenarios is not. Someone can't just decide to make a game, decide on a model to cast in a role, and then write a script. Okay, my game calls for the model to be riding on the back of a firetruck licking ice cream. You can know as many sites to find photo sets as you want, odds are pretty good you won't find the model you chose doing that exact action. Now do you throw out your model choice and find another that has such a set? Do a lot of heavy photoshopping? Rewrite the plot to match the images you can find? Slap up any random image of the model and ignore the fact that there is no symbiosis between the image and the story?

I'm not saying some of the cheats can't be done to get an image in place quickly and call it good enough, but that depends somewhat on what the author wants to create. Starting with pre-existing photos may have the possibility of being a very quick process, but it also can take just as long or longer as 3D renderings to create the final desired product.
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Re: Emily: Sister Attraction

Postby Goldnut1137 » Wed, 15Aug26 06:24

I'm super excited for the sequel to this game. I am sure that he will bring it all together and noone will leave disappointed no mater what happens.
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Re: Emily: Sister Attraction

Postby Mortze » Wed, 15Sep02 21:23

Hi Palmer.

I saw you are enthusiastic with your new project. That is good. It is awesome to work on something we love.

But does it mean that Emily: Sister Attraction sequel, Homecoming, is on stand by?

Cheers
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