Life With Keeley

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Re: Life With Keeley

Postby Greebo » Wed, 11Dec07 02:23

I used to use Firefox but I tend to have a lot of tabs open and Chrome is usually much faster and with less resources issues under those circumstances, particularly when I'm using my netbook. The new laptop will load stacks of tabs like greased lightening, but that has an i7 quadcore processor and 12GB of memory to ease its task!
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Re: Life With Keeley

Postby Trucla » Wed, 11Dec07 02:29

Greebo wrote:.. but that has an i7 quadcore processor and 12GB of memory to ease its task!

That's a bomb! Not a computer! [img]images/icones/icon15.gif[/img]Tlaero, sorry for hijacking your thread! :(
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Re: Life With Keeley

Postby ChadOchocinco » Wed, 11Dec07 05:16

I do hope you know what you've done. I may not sleep tonight Tlaero
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Re: Life With Keeley

Postby Squeeky » Wed, 11Dec07 05:24

ChadOchocinco wrote:I do hope you know what you've done. I may not sleep tonight Tlaero

Oh! I have no problems with that. Initially I roamed the office building and the mall - score = 0/35 !

Ok. New day, I leave for the office having scored 1 point! Figure I've had a victory! :lol:
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Re: Life With Keeley

Postby cpt_hook » Wed, 11Dec07 07:30

Well done as usual. Now if I could just figure out how to trigger the segments for the other 15 points. Appear to be stuck in a loop, currently.
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Re: Life With Keeley

Postby Rikwar » Wed, 11Dec07 10:03

Well its about bloody time ;)
But seriously thanks very much Tlaero and Phreaky , you guys know how much I love Keely :16:
also that if I make a mistake I know its not a bug in the game, but a wrong choice I made !!
Looking forward to playing what I'm sure is another great game later on tonight, but work calls now 'bummer'
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Re: Life With Keeley

Postby danigonz » Wed, 11Dec07 12:03

Any day is better with a new Keeley game published! [img]images/icones/icon7.gif[/img]

I've only had a quick play with it, but is very promisisng and, as always, very hot. I love the way you develop the sexual scenes and give then the relevance they deserve (in other games, they're only the goal of the game, and are resolved really quickly and even roughly).

I also love the "realistic" approach. I'm actually living that situation of being with a girl that I love but with the sexual tension very low due the routine... so I really like the plot of this one!

I'll give my proper opinion when I play it more, but It seem to be another winner!
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Re: Life With Keeley

Postby Synthus » Wed, 11Dec07 12:54

Could someone be so kind as to upload it on multiupload? Rapidshare disagrees with dynamic IPs.
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Re: Life With Keeley

Postby zebrotavr » Wed, 11Dec07 13:16

I don't know whether it is a bug, but on the third day after meeting kesya in coffe and telling about date in bar i have no npc in any location. i tried to sleep, visited every location but i'm stuck. Is there any hint what should i check in this case
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Re: Life With Keeley

Postby Greebo » Wed, 11Dec07 13:17

You shouldn't have problems with Rapidshare and dynamic IPs, in fact some people use dynamic IPs to help them download multiple files at a time, it would seem. Maybe you have some other issue that needs looking at, or perhaps a suitable download helper would be an idea. With Chrome I have the RapidShare DownloadHelper 1.1.1 extension which works like a charm to give me minimal waiting time and hassle free downloading
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Re: Life With Keeley

Postby Synthus » Wed, 11Dec07 13:37

*shrug*

It hasn't worked for me since they changed their site format.
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Re: Life With Keeley

Postby tlaero » Wed, 11Dec07 18:48

Cochise wrote:Technically it's very good, but these games where you play as a woman are just not my bag. Hopefully the next one won't take too long to come out.


Development of this game took almost a year. Don't hold your breath. Your best bet is Chaotic games, since most of them stick to the "horny guy who just wants to get laid" formula. I've already done that game and I'm not planning to keep re-treading it.

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Re: Life With Keeley

Postby rabbie » Wed, 11Dec07 21:08

heh this really feels like a Chaotic game with the in the open world gameplay, find the spot on the image scenes, seems open at first but really quite linear when you think about it - a bit like GTA open world linear missions. Yes, very similar. Better writing though - the please the husband story not really my cup of tea though.
Last edited by rabbie on Wed, 11Dec07 21:47, edited 1 time in total.
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Re: Life With Keeley

Postby TheBrain » Wed, 11Dec07 21:40

First of all, I want to say I had fun playing this game and it was a good game (especially compared to some other things released recently...). But, being who I am, I'm going to nitpick a bit anyway, because there are a few things that I think could've been better. (Read at your own risk if you're afraid of spoilers, I tried to hide most things behind spoiler tags though)

The first thing I ran into was your use of image regions. Now generally they are in logical locations related to the action (head to talk, boobs to rub, etc.), but there were a few occasions that confused me. The mall is a good example: there are 7 actions for the stores, but none are related to anything in the image. Only by trying it out (i.e. hovering over the image and seeing the tooltip) you find out what is where. It would've been a lot better to use icons with text for each store (for example, "Clothing store" with a little image of a clothing store). Then after entering the store, the exit actions were very inconsistent. It's easy enough to figure out by trial and error, but why not just have the exit action always at the bottom, for example? A similar thing happens when you enter the house from the garage: you go right, but continuing into the house is then at the left side, which logically would've been the way back to the garage.
Another confusing region I remember was
bending Keely over during the dream, with the action tucked away in the corner while I was going all over the body to find the action which I knew had to be there
. These are minor annoyances when you know the action has to be there (i.e. you just search for it), but can be a problem if you don't know there are more actions to be found, for example when finding the bonus scenes.
The problem I ran into there was that these scenes consisted of clicking through a linear sequence of about 10 images, but then right at the end there's a sudden choice. In the desk scene, after doing it once, I was just clicking through it rapidly, never knowing I was missing a bonus. Same thing for the cinema. The striptease bonus I found more by accident than anything else. (I spent quite a while at the end digging through the files/code to find the points I had missed).


The second issue I had was that I seemingly got stuck. At some point the office was deserted, I couldn't find anything in the stores, sleeping didn't help anything along, etc. And yet the game wasn't telling me anything either, I figured I was stuck and restarted. Now after having looked through the code I know the game does detect when you're stuck and I realized it was
the magazine in the cafeteria I had missed (which is quite hard to notice...)
. So while I technically wasn't stuck it certainly felt that way (which reminds me of some old-school point and click adventures, where eventually you might resort to going through every room, trying every item on everything to find what you missed, which I found terribly annoying). I'm not entirely sure how, but I think the game could accomodate a little bit with minor hints (especially in easy mode this wouldn't be out of place). Alternatively the game could be more open about the actions that are available.
The magazine is hard to find, but you might find it by 'brute-force' searching. However, there's another example which is a lot more tricky, finding the porn in the garage. It may seem a similar situation (just an obscure area), but the tricky part is that this action only becomes enabled after triggering it by talking to Christine. So you may have gone over the garage, concluding that there wasn't anything there, and then skipping searching it later when you think you're stuck.


This brings me to a more minor gripe and that is the triggered nature of the story.
The receptionist only appears after talking to Adrian, even though their paths don't intertwine. We obviously know Christine, but she's nowhere to be found unless you succesfully complete the Adrian conversation. Where are all the co-workers in between the story segments? Etc.
. One the one hand it shields against situations that may have occured in Chaotic's games, where a character could just randomly blow you off if you hadn't completed some seemingly unrelated prerequisite. On the other hand this game felt very empty at times. I think the game would get a bit more colour, for example if the office wouldn't go empty if the story had no actions in the office.
At the same time these triggers mean that if you miss a trigger it ends the whole path instantly (
Mess up with Adrian and you'll never see Christine
). While in other games this may have been a instant game end, here it just lingers (until you screw up the other paths). The save/restore option is a mitigating factor, however.

Finally I wanna touch on the subject of linearity. In my mind this game is very linear even though it appears to give you freedom. This, of course, is due to the fact that there are 3 major paths which complete in small steps which you can do in the order you like. But the paths themself are very linear, as becomes obvious once you realize what triggers what. Now this is not necessarily a bad thing, but in my mind non-linearity is more than just the freedom to choose what path to pursue at some point. For example, in a non-linear game we could've talked to Christine regardless (i.e. she is a character that inhabits the game world, therefore she must be somewhere), perhaps even got a minor start of her path out of it, regardless of what happened with Adrian.
But the biggest thing, for me, is that in a non-linear game there should be multiple storylines that interact with eachother. The prime example of this remains the game Masq (http://www.alteraction.com/), where you really get the feeling the game world lives around you. If the player is at one location at some point in time, he can't be at another location and that changes the events on those locations. And at the same time, the design of the game is set up so it still forces some linear events: for example, you go home and sleep, and that 'resets' the non-linearity a bit. And eventually (at least to my knowledge) the game always ends at some fixed event (with multiple endings depending on the actions you did or did not take).
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Re: Life With Keeley

Postby rabbie » Wed, 11Dec07 21:51

ahh i love Masq, that and Goblin Boy (meteor, school dreams) also ariene B really nail non-linear gameplay in games like these - this is more linear game with in a non-linear setting. You summed up my frustrations pretty well in that great breakdown, i didnt want to say to much though since its a free game that obviously took a lot of work to make, and it was fun.
Last edited by rabbie on Thu, 11Dec08 15:57, edited 1 time in total.
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