[HTML,Phreaky] Virtual Date with Amy (New game)

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Re: Virtual Date with Amy (New game)

Postby Rikwar » Fri, 10Apr09 16:54

After reading the comments seems like a pretty good game plus considering its your first thanks phreaky
Downloading now but just wondering does the game run better on Firefox or IExplorer ?
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Re: Virtual Date with Amy (New game)

Postby Pizza » Fri, 10Apr09 17:34

It is funny!! And good graphics.
I played but i only found two endings, the one at the beach and the one in hotel room with Cowgirl dress.
Please someone give me a hint to choose another way....
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Re: Virtual Date with Amy (New game)

Postby karlieff » Fri, 10Apr09 17:45

@pizza : I found another ending, the threesome ending. :)
A hint for the threesome you have to go to the locker room.

This is a very good game. Congratulation phreaky.
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Re: Virtual Date with Amy (New game)

Postby andPS2 » Fri, 10Apr09 17:54

yeah but the game always ends with kissing amy ?
how dou you get amy into the room once you found the "special gifts"?
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Re: Virtual Date with Amy (New game)

Postby karlieff » Fri, 10Apr09 18:06

@andPS2 : you have to kiss her on lips before going to lobby.

I found 5 endings. (beach, cow-girl, threesome, dildo and viagra fucking)
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Re: Virtual Date with Amy (New game)

Postby ReiverDemon » Fri, 10Apr09 20:17

Okay for the first attempt it was really a good game^^ nontheless there are mistakes e.g. u can use nearly every item without even buying it.
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Re: Virtual Date with Amy (New game)

Postby Pizza » Fri, 10Apr09 22:31

I can't find the locker room...
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Re: Virtual Date with Amy (New game)

Postby dboy » Sat, 10Apr10 04:49

The locker room comes into play when you get Amy to over-do it on the weights.

However I have no success in getting anything out of the locker room with the exception of being asked to wait outside and then she comes out and says she's not in the mood and it's game ended.

Can only get the beach ending and cow-girl ending myself.

Any tips? And what are these 'special gifts'?


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Re: Virtual Date with Amy (New game)

Postby phreaky » Sat, 10Apr10 05:05

Maybe the one reiverdemon mentioned that we can use things without buying is because the cookie problem. That's why we need to clear the cookie or restart the browser before starting over the game. Really need to fix this. Plus some other bugs mentioned here
Thinking of adding one or two more endings since the response here is quite good.

Thanks !
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Re: Virtual Date with Amy (New game)

Postby Tjommi » Sat, 10Apr10 06:48

Hello Phreaky,
I want to start with congratulating you on a job well done with your game. Thank you for sharing it with us. When it comes to the graphics I like your work. The graphics are very simular to Chaotics, but as both of you are excellent graphic artists I think you should take that as a compliment. Your models got bigger boobs, and beeing a boobman myself that is a major plus.

And now to some constructive critisism. Please forgive me if I appear unfair or to harsh here. Remember that this is my opinion alone, and I say this as my suggestion(s) on how I feel you can improve.

Your storytelling is slightly different from chaotic, however if someone said to me that Chaotic had made this game I would have belived it without hesitation. I am not quite shure how to accomplish this but try to think of something that makes your game stand out more alone and create your own identity and somehow seperate yourself from Chaotic. One idea here on how to stand out is to create/draw talking bubbles like see in the cartoons when you or the characters in the game speak. Another Idea here is in the shop you could create more character interaction and conversations. This creates more work, but the store at least as it is now is the most important place in the game here, as the object that you purchase lock the path you can go. More character interactions, perhaps some joking back and forth and subtle hints will set the player at the right patch, and you don't get the random try everything over and over again untill you find the right combination. As it is now it's more like a puzzle(with very pretty pitcures nevertheless,) than a dating game.

It might be a idea to look on how the japanese game creators does it, one relevant referance would be sexy beach 3. There they use stories ( short and very typical japanese stories,) but the main point is that they try to build up the mood by weaving a tale into the graphics and build up to the sex scenes. When that is said I think that the stories in sexy beach 3 is to thin, and fail at this, but you get the idea I hope. When you do manage to find a route in your game and stick to it I enjoy the buildup to the sex scenes. The sex scenes them selves however (allthough well drawn,) are finished very fast as you click through 3-4 pictures.( I know I am mean now but I oversimplify it it to get my point through.)I would love to see some story telling weaved into the sex scenes and that they lasted longer.

I mentioned earlier that I really like your models, you got major talent there. I am no graphic artist myself, so I have no idea how to do it, but perhaps you could try and alter the faces and the lighting on the models. They are beautifull as they are now, but again I return to the point of creating your own identity and not make the models so simular to Chaotics.

Now before we continue I want to point out that I am no coder either, however I think I can come with some helpfull ideas.
One idea is to check out Arnulf & CO's mod for ArianneB.
They got some very neat features that I would love to see in your game(s).I can only assume the coding in these mods are flawless as I have played the mod more times than I would like to admit and never encountered any problems with it. That is why I can imagine that you (sorry if I am out of line here,) can see how they do things and get the cookie issues right. Now without further rambling I can finally present some specific features that they got in the ArianneB mods that I recommend that you borrow from them ( with permission offcourse,) that is the multiple life feature (think it si 3 if I remember correctly,) and the load save feature. I do not like that I have to start over and clear my cookies every single time that I make a mistake. I don't like that in any games for that matter.

Now that I have said this, I allso want to say that I really enjoyed playing your game. You got talent for this and I can't wait to see what you come up with next. Welcome to the game creator scene, and with all my heart thank you very much for sharing this with us.
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Re: Virtual Date with Amy (New game)

Postby Squeeky » Sat, 10Apr10 10:15

I will be guided by those more conversant with cookies but in these lines in the 0Begin.html page if all values relating to time are changed to zero I have a feeling that all cookies are initialised, at least I have to "log" before I actually get to talk to her.



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