Hmm, am I the only one who dares to give some real criticism? Oh well, maybe I just got a little tired of reading pages of 'great!'/'good'-comments. I think saying what we really expect of such games is much more useful...
Anyway, nice little game, I'd say it's not bad. But for most part it's yet another 'pick the right answer' kind of game. And I say this because this genre lacks one major gameplay element: challenge!
Sure if we weren't able to use the browsers 'back' function it would've taken a lot longer to figure out the right answers, but in my opinion that wouldn't really be fun.
I would love to see someone attempt sort of a mix between for example 'date ariane' and masq. While masq is a great interactive story, I don't think its concept is directly applicable to the date game genre, a date just doesn't have as much possible plot twists as a 'story'. However, I do like the concept of having smaller subplots, where following one or the other has consequences later on. Even if this is done in a very simple way it can add the feeling of actually having an influence on the story: say for example that while in the apartment of the girl you have the option of clicking on a painting and maybe choosing a remark, and in doing so you open up an option later on to check out an art gallery or maybe impress some person with your art knowledge.
More of these 'triggers' can be combined and before you know it you'll have people exploring for hours to find every 'secret' option, especially if some aspects are seemingly insignificant (say, the difference between ordering tea or coffee in a cafe).
While in 'date ariane' I literally spent hours trying to find different ends, this was mostly due to your actions limiting how far ariane will go. This, of course, is not a bad idea, but it does get predictable (in 'date ariane' I fairly quickly ended up with a 'standard' opening).
As for the artwork, I mostly liked it, although in some scenes the characters just appear to be 'floating' or just didn't fit in with the background. But to be honest I have no idea how hard it would be to get it better.
The story (or the setting, or whatever you want to call it :P) was a bit 'out there', although that might just be the premise of these kinds of games... But still, I think the theme got sexual way too quickly.
Remember this: if I want to see naughty stuff quickly I'll download porn :P, I play these games for the 'challenge' (and getting the girl naked in the end, of course, but not too quickly

). And I really hope I'm not the only one who thinks about this.
Oh, and the catchmatch bit, in its current form I think it's totally unnecessary: none of the answers are relevant to the date. I think there are two ways to improve this:
Either change the questions/answers to stuff you might need in the date (for example: favourite colour? black!, I found that bit of info necessary yet not present).
Or there is a more complex thing you can do with it. As Chaotic suggested he might add more girls, how about not picking the girl directly, but have it be a result of how you answer the questions? The simplest way would be to have only one right set of answers per girl and have the others simply result in a 'we can't match you with anyone', but it might be hard to find the right answers that way (not without hints at least).
The complex way, and I really like the idea of this, is basically having no 'wrong' set of answers: you always end up with a girl, but the characteristics of the girl are changed depending on your answers. First of all, this could be a really inventive way of choosing a 'difficulty level' (choosing shy vs. slut, to put it bluntly

). And secondly these could also become 'triggers' (picking black as favourite colour will allow you to buy her the sexiest kind of lingerie).
In the end I guess most of what I'm saying boils down to this: a pick the right answer kind of game will never be really challenging or fun. If you allow for some added technical difficulty you can easily steer away from this (probably in so many more ways than I suggested). I realize that this might not be within your capabilities, but I'm sure there are loads of people out there who would be willing to help out (hell, given a good plan I might be able to conjure up the time myself).
I hope all this wasn't too harsh, it is not my intention to bash at your motivation

, I just think the game has potential and it would be a shame to see it wasted.