by Arnulf » Wed, 08Dec03 08:57
MDK, thank you for your friendly words!
As to your coments to level 10: I also played the way you described, but to make the video I neded to play as safe as possible. When opening the door and passing back the eye-critter you can quietly wait on the base of the ladder until the girl has passed to the left. When she is there, you can fix her in that position because you can climb up the ladder to a position, where the girl can be shocked and the policeman doesn't react. In this position you only have to wait until the policeman is far away enough, bang the girl and walk to the exit passing the eye-critters without time stress. The main risk to make something wrong with the eye-critters lies in the time stress.
As to your comment to level 18, it's clear that the timing after having banged the girl with the red top is very close, because you cannot be sure if the policeman makes a break before he comes too near and if you are in hurry, the dog could catch you.
As to level 24, in the beginning I also moved to the right, but it is also a hurry, because you must be out of the policeman's sight before he can react. Going first to the nearest ladder gives you the option to calculate from a secure position the timing for your next step.
Finally, you are right, that sometimes it takes a lot of boring time to wait until the actors are in the right position. The most boring thing is in level 17 when you have to wait for the girl passing the doorway far enough. I remember, when I once awaited the rightt moment (very, very long!), closed the door and was on the way to bang the girl, I just for fun took the speed-up flash and rushed for the girl who was far away next the door. I made the mistake to not stopping in time and so I passed the closed door, was "treated" by the policeman and thereafter I had to cut off the game, because I was caught on the left side of the door with no chance to escape. That was a funny experience which to my opinion not much gamers have made.