Virtual Fantasy Girls release!!!

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Re: Virtual Fantasy Girls release!!!

Postby yawner » Mon, 09Oct19 21:43

Next bug - buying plant, variable is not set, however if you'd like to buy plant second time you will be directed to buying dress :)

@Newbie_Man

You're now trying to make Chaotic kill bee sleeping on table with a giant hammer.

and to previous post
You could at least look where is difference between versions. There's instant fix for that "issue" - delete ff version.

@TheBrain
Look at the all "functions" in it and tell me that's the way it should be done.
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Re: Virtual Fantasy Girls release!!!

Postby cheese101 » Mon, 09Oct19 22:48

afca wrote : I can't play these games, every time i open the game the pictures does not show, and it says error on the page on the bottom left!

Any help??



try firefox,mayb it wiill work better?
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Re: Virtual Fantasy Girls release!!!

Postby TheBrain » Mon, 09Oct19 22:58

Newbie_Man wrote :
So, Chaotic, if you're serious about doing this, you need to get modern resources to help you out.

Read through the language's official documentation: https://developer.mozilla.org/en/Javascrïpt

Get a good book: http://www.amazon.com/Pro-Javascrïpt-Techniques-John-Resig/dp/1590597273/ref=sr_1_3?ie=UTF8&s=books&qid=1255956141&sr=1-3

And learn to do it the right way. You're only stunting your abilities if you learn by web tutorials, even those from a site like w3schools.

This is exactly the kind of advice I was talking about not giving considering I'm not aiming it an expert (or even a novice). The mozilla javascrïpt documentation is fine for someone who knows what he's looking for. And the book you recommend, well, the first chapter is about object orientation in javascrïpt, I can't find anything about the absolute basics in the index...
Going from my suggested correction you are giving advice to someone who doesn't know about the existence of the '>=' operator. So if you're gonna suggest a book, why not link one that at least learns him that (the basics).

@TheBrain
Look at the all "functions" in it and tell me that's the way it should be done.

I have no idea where you got the idea that I said it was "the way it should be done", because I believe there is no such thing in programming. If you ask me: can it be done better? Sure, but that doesn't mean it's wrong, or that it isn't better than his first approach...

That said, I digress, my initial post was to mention an obvious programming flaw and to basically say I appreciate Chaotics attempt to change to 'better' methods, and not to change this thread into a programming discussion...
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Re: Virtual Fantasy Girls release!!!

Postby Newbie_Man » Mon, 09Oct19 23:56

The Mozilla documentation describes the ENTIRE core of the language - from the basics (including the greater-or-equal operator you mentioned) to more advanced topics (like constructing objects). Chaotic already knows something of the language, else they wouldn't have made several games already. I don't think it's unreasonable for them to go directly to the source and read the language's well-written documentation. There's nothing in a free tutorial or beginner's book they wouldn't be able to get from the site, and it has the added bonus of being up-to-date.

The book describes how to code Javascrïpt in the correct way. There's more to writing a program or scrïpt than merely spewing lines of code out and hoping it works. The intro chapters give a taste of what's possible, but are a bit rushed. The middle of the book takes a slower approach and describes how to properly structure one's Javascrïpt in an HTML document. The book has tips that are invaluable, and it's a great resource for those Javascrïpt coders who understand some of the syntax but can't figure out why things still don't work the way they think it should.

Obviously, the book is most likely beyond Chaotic's skill level presently - it's not titled PRO Javascrïpt Techniques for nothing. But if Chaotic wants to make games that don't have to be separated by browser models (IE vs Firefox/Chrome/Safari/Opera), as well as games that are easier to edit or extend, then that's the direction they'll need to go in.

Hey, if it's just a hobby for shits and giggles, fine. But there's some real potential here that could be realized if the technical kinks were worked out. I mean, look at the Meet and Fuck games. What started off as a very simple game slowly transformed into something fairly novel and well made. Good enough for the creators to make a play-for-pay site. The same goes for the Leonizer games. A few simple, but decently made mini-games, anchored by a dating sim. A few revisions to the idea, and now they have the Sexizu site, as well as a couple more.

I dunno...I don't think my suggestions are out of line. I like what Chaotic has already done. If I didn't, I wouldn't be taking the time to steer them in the right direction from a technical standpoint. I want Chaotic to make good games. The foundation is there - the artwork is good, and the premise is sound. The gameplay itself is the weakest part, and that can be fixed with a bit of research and effort.
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Re: Virtual Fantasy Girls release!!!

Postby Slipstone » Tue, 09Oct20 00:51

Erana....no offence intended. I like to look through the thread to see other's views and experiences. I notice that a walkthrough has been posted - and comments on it. Hard to ignore. For me, the thread is spoiled. I want to enjoy playing the game. I take your point about spamming the site, but couldn't we have a thread or something just for walkthroughs??
have you tried
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Re: Virtual Fantasy Girls release!!!

Postby Slipstone » Tue, 09Oct20 00:52

PS sorry about the double entry, I lost the original and thought it had disappeared......

Even more curiously, I sent my messages before Kandalinho posted the walkthrough, yet they are timed after this point - when I wqas safely tucked up in bed with my wife......................?

Odd that.
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Re: Virtual Fantasy Girls release!!!

Postby MDK » Tue, 09Oct20 01:29

as far as posting spoilers goes, it is very simple. just do this:

SPOILERS BELOW:





































and leave lots of space before you post the spoiler
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Re: Virtual Fantasy Girls release!!!

Postby MDK » Tue, 09Oct20 01:31

there are actually 2 different ways to get to the bed ending
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Re: Virtual Fantasy Girls release!!!

Postby Slipstone » Tue, 09Oct20 01:42

Endings so far:

Various bad endings - of course......but:
Vanish clothes - bed - good ending
Vanish shoes - bed - undress - good ending
Vanish hair - bad ending (similarly candle)
No game - bed - undress - good ending (3rd way MDK)
Vanish clothes - outside - good ending

Cheers Chaotic - good game


Anybody found a use for the plant or dress??

how many more??
have you tried
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Re: Virtual Fantasy Girls release!!!

Postby TheBrain » Tue, 09Oct20 09:36

Newbie_Man wrote : The Mozilla documentation describes the ENTIRE core of the language - from the basics (including the greater-or-equal operator you mentioned) to more advanced topics (like constructing objects).

Yes, like I said, nice for someone who knows what he's looking for. A descrïption like:
" Comparison Operators
(==, !=, ===, !==, >, >=, <, <=)"
isn't going to help an absolute beginner. It's like giving all the parts of a car to someone and expecting them to be able to assemble it. You'll need to know which parts can be attached to eachother, etc. etc.

Chaotic already knows something of the language, else they wouldn't have made several games already.

Have you had a look at the code? It's very likely to be mostly copy-paste work from date ariane. And in the earlier games a simple 'if (x && y)' took 2 (or more) html pages...

I don't think it's unreasonable for them to go directly to the source and read the language's well-written documentation. There's nothing in a free tutorial or beginner's book they wouldn't be able to get from the site, and it has the added bonus of being up-to-date.

The main difference with a beginner's book or a good tutorial is that they don't throw you into the deep by handing you a complete reference. Start with the basics, show how things work, give examples, in exercises let the beginner slightly adapt examples and go from there to more advanced concepts. This is how it was taught at my university and this is how I would expect any half-decent book or tutorial to do it. Of course somewhere in the process of adapting examples and creating simple programs the person will learn enough to be able to learn by himself from a language reference. But in my experience as a teaching assistant I have seen various students still struggle with basic concepts even after two programming courses.

I dunno...I don't think my suggestions are out of line. I like what Chaotic has already done. If I didn't, I wouldn't be taking the time to steer them in the right direction from a technical standpoint. I want Chaotic to make good games. The foundation is there - the artwork is good, and the premise is sound. The gameplay itself is the weakest part, and that can be fixed with a bit of research and effort.

'Out of line' is a big word, of course your intentions are good, I never questioned that. But to me it's clear that your recommendations came from someone who knows how this stuff works and like I tried to explain they are way over Chaotics head (and I take that from my own experiences in learning how to program in my mid-teens, and years of teaching the stuff I was supposed to be learning to my study mates, as well as some time teaching random students as a teaching assistant).

And yes you are right, the foundation is there. But I'm not sure if you are saying that gameplay will be fixed with changing to better programming techniques, because it will not (gameplay is an art in itself separate from programming, some concepts about it can be taught, but in the end it's a creative process...).
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Re: Virtual Fantasy Girls release!!!

Postby erana » Tue, 09Oct20 23:23

Guys!!! Slow down a bit with the coder talk!!! You are gonna scare Chaotic off programing.Image

Why don't you bug him instead to make longer games? At just two paths and 90-odd pics, this one is much shorther than his usual standards.

Dear Chaotic, take my word on this: I am a coder, and I don't care how your coding is or what system you use; even if it is, agreedly, not top-rate, your strong point isn't the code, is the awesome graphics and the good storylines. Keep up the good work! [img]smile/ppeace2.gif[/img]
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Re: Virtual Fantasy Girls release!!!

Postby blaman » Tue, 09Oct20 23:47

agreed, code is not really important, all it has to do is get the job done. but as long as it works, it doesn't matter what's under the hood

PS of course unless the game turns out to be such a resource hog, that in few years people will be asking "can it run VDG?"
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Re: Virtual Fantasy Girls release!!!

Postby cheese101 » Wed, 09Oct21 00:13

@erana
chaotic already told us that a much bigger version will be coming out shortly,with 7 endings(not 2)...
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Re: Virtual Fantasy Girls release!!!

Postby coder » Wed, 09Oct21 02:29

First a very brief comment on the programming part. I believe chaotic wrote in the beginning, he knew c++. He should know basic programming concepts then.
I'd recommend this tutorial.
http://www.w3schools.com/JS/default.asp

Then follow the tutorial on dhtml and you should know the basics of javascrïpt. Good coding would also make it easier to maintain.

But like Erana said, the main importance is having a good game. In my last post I was quite negative about the game. I was very frustrated at that time (I did not see the "walk the dog" option, which apparently is crucial.) I still don't think it's his best game, but I'll take a more positive approach this time.

Having to find the right place on the screen to perform an action makes the game harder, which is nice in a way. But if you don't get any feedback, it becomes quite frustrating. If she'd tell you in the end why she won't have sex with you, you would have a clue when replaying where to pay attention to. (you don't talk to me and show interest / I think your nice, but you don't turn me on, if you'd been a little more playful). It should be just a hint in my opinion.

Having every option within the screen feels a bit forced. Petting the dog is logical. Having to search the screen for areas to go to, does not feel intuitive. I mean those areas in the house. In the village it works fine.

In the bar it's quite strange that you talk with her if you click on the bar/barmaid and you buy a drink, and you buy a drink when you click on the sitting and talking area in the back. But that's just a detail.

The normal bed ending is quite ok. The rock ending does not feel in character. Especially if she won't do the normal bed ending at the same time and tells you to woo her more if you want to remove her cloak.

About the character in the fantasy setting. I don't think you really need semi-old English sentences, but a little more courtship would feel more in character with the setting. In our time it's normal if a woman has her own place and a job. In this setting she's more like nobility or upper-class. That's why the setting does feel like it's clashing with the character. It's a 21st century girl in a fantasy setting.
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Re: Virtual Fantasy Girls release!!!

Postby cheese101 » Wed, 09Oct21 03:08

guys,i hate 2 tell u,but dantasy means its not real,and can be different to everyone...
it cud easily b a 21st century girl in fantasy setting,because fantasy means anything the creator wants can happen,clearly this is his wish:D

just thought i shud point out that its impossible 2 satisfy every1s fantasy...
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